refactor: rename plugin pcm to db-editor - #9
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The plugin directory and identifier are renamed from `pcm` to `db-editor`, and the display name across all three manifests is now "DB Editor". `pcm` named the game rather than the plugin's scope, which reads as a claim on the Pro Cycling Manager trademark and leaves no room for further plugins in the marketplace. The marketplace `pcmstack` carries the game context, so each plugin is named for what it does instead: `/plugin install db-editor@pcmstack`. Descriptive mentions of "Pro Cycling Manager" in the manifest descriptions are kept deliberately — they are what the skills trigger on. The skills themselves keep their `pcm-` prefix, which stays useful once skills from several plugins share an agent's context. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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What
Renames the plugin directory and identifier from
pcmtodb-editor, and sets the display name to DB Editor across all three manifests.Install command becomes:
Why
pcmnamed the game rather than the plugin's scope. Two problems with that:pcmstackis the umbrella that carries the game context. If further plugins around the game follow, each needs a name for what it does — so the plugin drops the game name and takes its scope instead.DB EditoroverCDB Editor: the community's tools and vocabulary say "database", not "cdb" — DBEdit, SQL Editor, SQLiteExporter, Excel Editor. The name follows that idiom.Kept deliberately
pcm-prefix on skills (pcm-database,pcm-startlist) — skills from several plugins share an agent's context, so the prefix keeps doing useful work there.Testing
python3 -m json.tool).pcmas a plugin identifier or path anywhere in the repo.🤖 Generated with Claude Code