Releases: PCvolt/rev2-Labtool
Releases · PCvolt/rev2-Labtool
Release list
Reading stun threshold and defense modifier from memory
Those values are not hardcoded anymore, and should now be exempt from (my) errors.
Defense Modifier was truncated and not rounded to fit with the wiki.
With the help of @kkots and Worse Than You.
Better framedata readings + Stability Improvements
- Gaps are now added with 1F more to avoid confusion with an obsolete convention
- Lots of stance attacks are now considered "not idle" (Faust pogo, Chipp wallcling, etc.), as well as some particular animations' recovery portions like Ram 5PPP and blitz
- Handles switching characters in training mode, without crashing
- Better tracking of which player is which character (Sol, Ky, etc.)
- Less CPU consumption
Huge thanks to @kkots for all these improvements!
Pointers update
Pointers were updated for Build 2211.
Labtool 0.4.0
Updated Labtool to the build V2200 of GGxrd Rev2
FIXES
- the tool should now read the correct values from the current build of Rev2
- Fixed Labtool crashing when no controller was plugged in
- Saved positions are roundstart positions by default
NOTE
Save/Reset keys are keyboard-only (1 = load positions, 2 = save positions)
OTHER BUGS
- keys are processed even if GGxrd or Labtool are in background
0.3.0 Position Save&Reset
NEW FEATURES
- Positions are displayed (divided by 1000 for lisibility's sake)
- keyboard key "1" or joystick button 6 (select) do reset the positions you saved by using keyboard key "2". Custom buttons and keys implementation is planned.
- Displays 0F when a combo/blockstring is tight by a frame (accidental, but useful)
- Labtool automatically sets Xrd as the foreground window, once booted up
FIXES
- Consistency of framedata readings improved (the tool may be wrong once every twenty times now, and only by a frame)
- Using actual blockstun and hitstun values to compute gaps, you can now check your blockstrings even with the pre-block animation
- Dizzy renamed to Stun to avoid confusions with the playable character
- Stun values corrected: Johnny 7000, I-no 5500
- Leo backstance is now considered idle
NOTES
- If stuck falling on the ground indefinitely because of the position reset, you can jump to go back to normal
- For some animations, walk to cancel (blitz, notably)
BUGS
- Can crush upon character switching
- If the wrong characters are displayed, go to the menu, it should fix itself
- Playing as P2 still have some information not swapped to the correct side
0.2.0 - Info display!
New Features
- Value displays: HP, defense modifier, meter, RISC, dizzy with thresholds
- Gap display for both characters (up to 30F gaps)
Bugs
- If you have the wrong characters displayed, you may want to hit left then right on the training menu's selected characters so that Labtool updates.
- Playing as P2 swaps some info on the display.
Window on top + Crouch2Stand idle
v0.1.1
New features:
- The window is always on top
Bug fixes:
- "crouch to stand" animation is now considered idle