Cache tooltip assets - #10311
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This solves two problems: - Item influence icons were being allocated and loaded on **every** frame while the tooltip was open. - Every tooltip was allocating and loading its own header and separator images, even though most of them share the same images. This change significantly reduces the number of disk loads and GPU texture allocations/frees. As a consequence, tooltip assets now stay loaded and do not get freed. This is fine because they're fairly small and commonly used anyway.
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Cache tooltip header, influence icon, and separator image handles.
This solves two problems:
As a consequence, tooltip assets now stay loaded and do not get freed. This is fine because they're fairly small and commonly used anyway.