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Debug Commands
Popax21 edited this page Feb 8, 2023
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Procedurline implements a few debug commands, which can be used to observe and debug some of its internal state:
Invalidates the given default data scope. Valid scopes are: $GLOBAL (default), $SCENE, $LEVEL, $SPRITE, $PLAYER, $DYNAMIC
See: Data Scoping
Lists all texture scopes
See: Texture Handling
Lists all textures which are in the texture scope with the given path. Default: /GLOBAL/
See: Texture Handling
Displays information about the texture cache's current state.
See: Texture Data Cache
Evicts all textures currently in the texture cache.
See: Texture Data Cache
Shows a debug overlay for all sprites with information about their associated SpriteHandlers.
See: Sprite Handling