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Hydra itself:
(might need) .NET 10
download hydra from releases
run project (play button top right)
Add UT support (circle tracker):
make sure you have the ap launcher installed
grab universal tracker and place it in your custom worlds folder
make sure that in hydra Settings -> Main Settings that your archipelago directory is set
Hydra should auto download/update the HydraUTBridge.apworld when needed
Support me and hydra's development on Patreon
Connections
Save Multiworld address, ports, passwords and change b/t them at will
Contains slot name overrides
Contains slot password overrides
Caches current/max check counts
Caches hints
Caches item received history
Supports multiple DeathLink groups
Switching multiworlds will log out of all connected slots
Can delete/edit/set/clear the cache of a multiworld
Save Slot names to be used across worlds
Saves slot name
Can set a slot name override for a multiworld
Can set a slot password for a multiworld
Can set a game portrait image
Can set a list of programs that can ran on connect (very untested)
WARNING: if connection gets dropped it will close the games attached to it
WARNING: some applications might not close if hydra crashes
{{slot}} => slot name
{{add}} => address
{{port}} => port
{{pass}} => password
{{ap}} => path to ap
if {{mw}} is at the front then the process will only close when you disconnect all slots from the multiworld
if {{hydra}} is at the front then the process will only close when hydra closes
this runs using C#'s Process
ex: {{ap}}/ArchipelagoLauncherDebug.exe "Universal Tracker" -- --name {{slot}} --connect {{add}}:{{port}}
(UT is special as it accepts a slot name, by default AP doesn't)
ex: {{ap}}/ArchipelagoLauncherDebug.exe "other client" -- --connect {{add}}:{{port}} --password {{pass}}
ex: {{ap}}/ArchipelagoLauncher "Universal Tracker" archipelago://{{slot}}:{{pass}}@{{add}}:{{port}}
for more info, in the terminal launch ArchipelagoLauncherDebug.exe with -h or --h
Change the scale of the slot name text and portrait
Can have up to 7 slots connected at a time
The first Client that connects is designated as the 'Leader' client
Can change the leader client
On connection, slots are separated based on if the slot name appears in the multiworld or not
Clients
Text Client
Messages are separated into different categories (all, chat, item, hint, server)
Any specific category can be popped out into a popup window (top right)
Settings for showing specific kinds of items in the item log (removes anything not matching)
Send messages (messages are sent from the current 'Leader' client)
Emote menu to view and write emotes by clicking on them
Can Click on any message to copy it, hint messages take the hint copy message format
Can change how some messages get displayed in the settings -> text client
Hint Table
Can sort hints based on multiple columns
Sort order is saved
Can view cached hints from other slots (can change: all/logged in slots/'leader' only slot)
Can Change visibility settings for specific kinds of hints (found/priority/unspecified/no priority/avoid)
Can Hide/Show specific hints
Can copy a hint into your clipboard with a click of a button
Can change how a hint gets copied in the settings -> hints
Utilities
Item Filter
Clicking on an item (almost anywhere) or the Add Filter button in the settings -> Item Filter opens up a popup to add an item filter
If an item was clicked, it will autofill the information
Can show/hide items filtered from the Item Log in the text client
Can show/hide items filtered from the Hint Table
Can mark an item as special
Special Items are treated higher than progression items and can have their own colors
Circle Tracker
Uses Universal Tracker to display locations in order based on the order of items received for any connected slot
Has Next Progression support (calculates after all the circles are done)
Disclaimer: this is NOT a sphere tracker
Displays any hinted items next to the location
Moves priority hinted locations to the top of a circle
Displays what the new item received for each circle
Ability to show/hide circles that have no locations
Ability to show/hode circles beyond the first one that has locations
Can have multiple circle trackers opened with multiple slots
Any slot's tracker can be popped out into a popup window (top right)
Map Tracker
Ability to render checks on a map
Ability to map entrances
Has auto tabbing support
For more, advanced info visit the Map Tracker/Maker Section
Displays inventory (view an item to see who sent you those items)
Has sorting and some filtering capabilities
Can view the history of all items received (based on the order you received them)
View all items in your game, clicking on one gives you a hint prompt
View all missing locations in your game, click on one gives you a hint location prompt
Players
Can view every player in the multiworld as well as their status (connected/not connected/goaled)
Can display check counts when !status is used (there is a button that does !status for you)
Displays a fading + when a slot checks a location
Hovering hover a name will show their game
Add a hydra specific Alias
Add a copy specific Alias that only appears when copying a message
Can change how the above aliases behave when copying
Misc Settings/Features
Ability to change the default font
Accepted formats: *.ttf, *.ttc, *.otf, *.otc, *.woff, *.woff2, *.pfb, *.pfm
Change Color Themes
Import/Export Color themes from/to clipboard
Set Background image and alpha (transparency/opacity)
Accepted formats: *.png, *.jpg, *.bmp, *.exr, *.jpeg, *.tga, *.svg, *.svgz
Change some Font Sizes
Discord Rich Presence
Autoupdater
Requires internet (duh)
Might be buggy/unstable
If there are new updates, it will print to the console
Extra Info
Portable Functionality
Rename HydraTextClient to HydraTextClient_Portable to enable
forces all save data to be same folder as the executable
disables custom assets loading
Custom Assets image overrides
this feature allows you to override/add item images for a game's items
the format follows the same as Custom Assets does so hydra can be used to test them before merging
Hydra's format is less restrictive than Custom Assets, so be mindful
Format (hydra is non-case-sensitive, Custom Assets IS case-sensitive ):
Game Name (folder)
in the folder you have images that have the item name
Custom Assets item formatting Game Name_Item Name
aliases.json, allows you to assign multiple items to 1 image (not required)
game name.png will act as a default image for all the game's items
There is a button to reload images in the settings
Text Client: How Item Log and Hint Log filter deletes items
If an item/hint is blocked by your settings/filters they will not be added at all
If a setting/filter is updated, any messages in the text client will be hidden/reshown
If the message history is full the oldest hidden messages will be deleted first
If there are no hidden messages, the oldest message will then be deleted
Game Portraits
Images saved to the game portrait directory (in settings -> theme)
Uses the name of the image as the portrait/game name
Need to click the reload button or reopen hydra for them to reload
Emotes/Emojis
Images saved to the emote directory (in settings -> theme)
Uses the name of the image as the emote name
IMPORTANT: it is recommended to simplify your emote names (so everyone's can match to a degree)
foxsmile -> smile
foxpog -> pog
An emote is written as {{e;[emote name]}}
Emotes you do not have an image for are shown as [emote name]
Message effects
{{e;[emote name]}} displays an emote (hovering over it will show the image in its full resolution)
{{player;[player slot]}} displays a reference to the player (hover effects included)
{{item;``[game name]``;``[item name]``}} displays a reference to an item, has support for Custom Assets
{{item;``[game name]``;``[item name]``;[item flag]}} like the above but adds on the item type
0: Normal
1: Progression
2: Useful
4: Trap
{{loc;[location id];[player slot]}} displays a location, location id is specific to the apworld
{{entrance;[entrance text]}} displays the text as an entrance
{{found}}/{{notfound}} displays hint found/not found text
For devs implementing auto tabbing
For those who don't want to use the UI
The folder of the pack should be named the game's name as it appears in ap
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