Skip to content

Latest commit

 

History

57 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Button

Simple buttons for players to interact with, more minimal than a pickup and more elegant than a command.

A simple framework using streamer areas and key checks to give the in-game effect of physical buttons that players must press instead of using a command. It was created as an alternative to the default GTA:SA spinning pickups for a few reasons:

  • A player might want to stand where a pickup is but not use it (if the pickup is a building entrance or interior warp, he might want to stand in the doorway without being teleported.)
  • Making hidden doors or secrets that can only be found by walking near the button area and seeing the textdraw. (or spamming F!)
  • Spinning objects don't really add immersion to a role-play environment!

Installation

Simply install to your project:

sampctl package install ScavengeSurvive/button

Include in your code and begin using the library:

#include <button>

Testing

To test, simply run the package:

sampctl package run

And observe the y_testing output.

About

Simple buttons for players to interact with, more minimal than a pickup and more elegant than a command.

Resources

Stars

5 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages