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SedKety/README.md

Nobe Mol

Unity Gamedev | Reverse Engineer | Performance Programmer


About Me

I am an 18-year-old programmer based in the Netherlands with a strong drive to become a significant contributor to the game development community. I specialize in Unity development, low-level performance programming, and reverse engineering. Currently, I am expanding my professional experience through an internship at DTT Multimedia, which has been my primary focus as I refine my software engineering skills.


My Skills

Languages

C# C++ Assembly C Python JavaScript HTML5 Dart Lua

Engines & Frameworks

Unity Roblox Flame


Connect with me

LinkedIn Portfolio

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  1. Gun-system-package Gun-system-package Public

    This is a small gun system package that provides the necessary logic for creating modular guns. I created this to teach a friend of mine how to make modular systems using abstraction, inheritence a…

    C# 5

  2. Ketopia Ketopia Public

    Ketopia is a survival exploration game in which the user will explore through the remnants (Flying islands) of his exploded planet with the help of his flying ship and trusty pals. His mission is t…

    C# 3

  3. CPU CPU Public

    Small virtual CPU written in C#. The VCPU supports the following opcodes: JMP, INC, SUB, CMP and has 16 registers. In the future i wish to make this a rule based CPU instead of having a single clas…

    C# 3

  4. LASM LASM Public

    In this project ill be trying to learn ASM, for educational purposes. as my current knowledge on hardware, and lower level programming is sadly too limited for my own liking

    Assembly 4

  5. Renderer Renderer Public

    Small scaled PPM-based triangle mesh renderer built in c#. This was built to educate a friend on how renderers actually worked

    C# 3

  6. ECS ECS Public

    My ECS implementation for the Kranium game engine. Written in cpp to learn about the language, and about the concept of entities, components and systems :D

    C++ 1