This is a Windows application. It is not a Skyrim plugin you install as content.
Do not install FollowerForge itself into Skyrim Data, Vortex, or MO2 as a game mod.
FollowerForge is an out-of-game follower builder. It reads your Vortex or Mod Organizer 2 setup read-only, then writes a new installable follower mod (ESPFE + folder/zip) that you install like any normal mod afterward.
For photo → RaceMenu preset first, use FaceForge, bake the head in RaceMenu, then come here.
| File | What it is |
|---|---|
FollowerForge.exe |
The main tool — double-click to run |
cli\FollowerForge.Cli.exe |
Optional command-line helper |
README.md |
This file |
CHANGELOG.txt |
Version history |
Self-contained build (no separate .NET install). Windows 10/11.
- Unzip this download anywhere on your PC (not inside
Skyrim\Data). - Run
FollowerForge.exe. - Do not enable FollowerForge.exe as a Skyrim mod in Vortex/MO2.
- When the wizard finishes a build, install the output follower zip/folder as a normal mod.
- Run
FollowerForge.exe. - It auto-detects Vortex if available, otherwise Mod Organizer 2.
- If you have both, click Use Mod Organizer 2 instead / Use Vortex instead in the left sidebar as soon as the app opens (before indexing finishes). The choice is remembered. Do not wait for a Vortex scan to complete if you only use MO2.
- Walk the wizard: identity, face/RaceMenu Export Head, voice, combat, gear, spells/perks, spawn place.
- Press Build follower.
- Install the generated mod package in Vortex or MO2, enable the new plugin, deploy/launch Skyrim.
RaceMenu Export Head (NIF/DDS) is required for a custom face. A slider-only / "NO SCULPT" preset alone often will not match in-game. Empty or corrupt head meshes are rejected at import.
Missing a SavePCFace .npc file is normal for Export Head — that is optional.
| Switch | Meaning |
|---|---|
| GUI sidebar button | Prefer MO2 or Vortex (saved under %LOCALAPPDATA%\FollowerForge\prefer-mo2) |
FFORGE_PREFER_MO2=1 |
Try MO2 before Vortex |
FFORGE_MO2_INSTANCE=C:\path\to\instance |
Force that MO2 instance (folder with ModOrganizer.ini) |
cli\FollowerForge.Cli.exe env |
Print what was detected |
cli\FollowerForge.Cli.exe index |
Rebuild the catalogue |
Do not point FollowerForge at a houseCARL shim instance.
Hard
- Skyrim SE/AE
- Vortex or Mod Organizer 2 (active profile)
- RaceMenu (for custom faces)
Optional
- xVASynth (custom spoken lines)
- RDO / dialogue overhauls (marriage coverage honesty)
- High Poly Head, FSMP (only if your assets need them)
- FaceForge — photo → RaceMenu preset before bake
| It is | It is not |
|---|---|
| A Windows character-builder utility | A pre-made follower character on Nexus |
| A tool that creates mods | Something you leave enabled as "FollowerForge.esp" |
| Safe outside the game folder | Creation Kit or an SKSE plugin |
Sharing followers you build: check each asset author's permissions. FollowerForge does not grant redistribution rights for third-party meshes/textures.
FaceForge (face preset) → RaceMenu Export Head → FollowerForge (NPC plugin).
GitHub: https://github.com/ShugokiFable/FollowerForge
Release: https://github.com/ShugokiFable/FollowerForge/releases/tag/v3.2.3