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89 changes: 86 additions & 3 deletions samples/Sample04.ResultTransitions/Program.cs
Original file line number Diff line number Diff line change
@@ -1,12 +1,95 @@
// Copyright Xeno Innovations, Inc. 2026
// See the LICENSE file in the project root for more information.

using Lite.StateMachine;

namespace Sample04.ResultTransitions;

internal class Program
/// <summary>State definitions.</summary>
public enum StateId
{
State1,
State2,
State3,
}

public class Program
{
private static void Main(string[] args)
private static async Task Main(string[] args)
{
await ResultsStateMachine.RunAsync();
}
}

[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1402:File may only contain a single type", Justification = "Ignore")]
public class ResultsStateMachine
{
/// <summary>Example asynchronous run method.</summary>
/// <returns>Task.</returns>
public static async Task RunAsync()
{
var machine = new StateMachine<StateId>();
machine.RegisterState<State1>(StateId.State1, onSuccess: StateId.State1, onError: StateId.State2, onFailure: null, subscriptionTypes: null);
machine.RegisterState<State2>(StateId.State2, onSuccess: StateId.State1, onError: null, onFailure: StateId.State3, subscriptionTypes: null);
machine.RegisterState<State3>(StateId.State3, subscriptionTypes: null);

// Async Example!
await machine.RunAsync(StateId.State1);
}

public class State1 : IState<StateId>
{
public Task OnEnter(Context<StateId> context)
{
// Set Error so we can continue.
context.NextState(Result.Error);

Console.WriteLine($"[State1][OnEnter].OnSuccess goto: '{context.NextStates.OnSuccess}'");
Console.WriteLine($"[State1][OnEnter].OnError goto: '{context.NextStates.OnError}'");
Console.WriteLine($"[State1][OnEnter].OnFailure goto: '{context.NextStates.OnFailure}'");
return Task.CompletedTask;
}

public Task OnEntering(Context<StateId> context) => Task.CompletedTask;

public Task OnExit(Context<StateId> context) => Task.CompletedTask;
}

public class State2 : IState<StateId>
{
Console.WriteLine("Coming Soon!");
public Task OnEnter(Context<StateId> context)
{
// Set Success so we can continue.
context.NextState(Result.Error);

Console.WriteLine($"[State2][OnEnter].OnSuccess goto: '{context.NextStates.OnSuccess}'");
Console.WriteLine($"[State2][OnEnter].OnError goto: '{context.NextStates.OnError}'");
Console.WriteLine($"[State2][OnEnter].OnFailure goto: '{context.NextStates.OnFailure}'");

return Task.CompletedTask;
}

public Task OnEntering(Context<StateId> context) => Task.CompletedTask;

public Task OnExit(Context<StateId> context) => Task.CompletedTask;
}

public class State3 : IState<StateId>
{
public Task OnEnter(Context<StateId> context)
{
// Set Failure so we can continue.
context.NextState(Result.Success);

Console.WriteLine($"[State3][OnEnter].OnSuccess goto: '{context.NextStates.OnSuccess}'");
Console.WriteLine($"[State3][OnEnter].OnError goto: '{context.NextStates.OnError}'");
Console.WriteLine($"[State3][OnEnter].OnFailure goto: '{context.NextStates.OnFailure}'");

return Task.CompletedTask;
}

public Task OnEntering(Context<StateId> context) => Task.CompletedTask;

public Task OnExit(Context<StateId> context) => Task.CompletedTask;
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -7,4 +7,8 @@
<Nullable>enable</Nullable>
</PropertyGroup>

<ItemGroup>
<ProjectReference Include="..\..\source\Lite.StateMachine\Lite.StateMachine.csproj" />
</ItemGroup>

</Project>
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