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Clarify native multiplayer development versus public submission - #6

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@VelizarSeleznev

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An agent with a native multiplayer development build currently follows the public SDK prompt into legacy GDScript stubs and PCK submission, then treats the production playback limitation as proof that its staging environment cannot work. Add an early environment distinction to the agent entry pages and SDK hub, with native development requirements on the existing canonical status page.

The guidance identifies the editor/API, publication, build/release, and per-device launcher inputs needed before an online test; it permits useful development while reporting the specific missing launch prerequisite. It preserves all production capability disclosures and does not advertise general staging access, invent public bootstrap URLs, or present a local prototype as completion of cross-device gameplay.

Validation: npm run check passes (compatibility, language, capability policies, policy mutation fixtures, routes, docs links); git diff --check passes. The three orphan-page warnings predate this change. This documentation clarification does not deliver a self-service native installer or hosted launch flow.

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