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1 change: 1 addition & 0 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
node_modules
node_modules/
dist/
*.tsbuildinfo
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1 change: 0 additions & 1 deletion node_modules

This file was deleted.

38 changes: 0 additions & 38 deletions src/core/op-registry-drift.test.ts
Original file line number Diff line number Diff line change
Expand Up @@ -35,46 +35,8 @@ const registry = readEngineMainFile(REGISTRY_PATH);
* deleted with the workaround it excused.
*/
const KNOWN_UNIMPLEMENTED: Record<string, string> = {
Navigate: "one-table editor navigation (summer_open forwards to it)",
RunSceneScript: "scene scripting: run_script ctx API",
GetWorldSnapshot: "runtime inspection / world snapshots",
DiffWorldSnapshot: "runtime inspection / world snapshots",
GetRuntimeSceneTree: "runtime inspection",
GetRuntimeNode: "runtime inspection",
AlignDistribute3D: "spatial suite (6 spatial ops)",
NavigationProbe3D: "spatial suite (6 spatial ops)",
SnapToSurface: "spatial suite (6 spatial ops)",
TestPlacement3D: "spatial suite (6 spatial ops)",
Starcast3D: "spatial suite: read-only 26-direction placement rundown",
SaveCameraBookmark: "camera bookmarks",
ListCameraBookmarks: "camera bookmarks",
DeleteCameraBookmark: "camera bookmarks",
CustomBake: "bake helpers",
Probe: "verify probe op",
FabricateMesh: "mesh fabrication",
UiListActions: "editor UI control",
UiInvoke: "editor UI control",
UiTree: "editor UI control",
UiActivate: "editor UI control",
UiScreenshot: "editor UI control",
UiDialogs: "editor UI control",
UiDismissDialog: "editor UI control",
SetRuntimeProp: "runtime control",
CallRuntimeMethod: "runtime control",
SpawnRuntimeScene: "runtime control",
FreeRuntimeNode: "runtime control",
RuntimeAnimation: "runtime control",
RuntimeAnimationTree: "runtime control",
GetRuntimeBones: "runtime control",
GamePause: "runtime control",
GameStep: "runtime control",
GameSpeed: "runtime control",
SimulateInputScript: "runtime control",
InputRecordStart: "runtime control",
InputRecordStop: "runtime control",
InputReplay: "runtime control",
GameProbe: "runtime control",
ListGameInstances: "runtime control",
};

function sourceFiles(dir: string, out: string[] = []): string[] {
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