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fix(convex): stabilize bezel and implement Lumn-style ambient rim lighting - #141
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berlin-566 wants to merge 12 commits into
Open
berlin-566 wants to merge 12 commits into
berlin-566 wants to merge 12 commits into
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added 2 commits
October 15, 2026 01:34
…g with dual-tone gradient and beat-reactive bloom
added 10 commits
October 15, 2026 13:18
… and enable offscreen layering
…lGradient fill and smooth bloom
…g with browser audio reactivity
…th wgpu and PipeWire for PR #141
…d add GPU fallback
…ft+Z toggle support
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Overview
Transforms ambient edge lighting into authentic Lumn-style ambient rim lighting (inspired by trylumn.xyz and macOS ambient rim aesthetics) with universal browser/system audio reactivity, dual-tone wave drift, and bezel stabilization:
1. Authentic Lumn Dual-Pass Ambient Glow
ShapePathgeometries, opaque strokes, and stackedMultiEffectbrighteners that caused thick glitchy white lines or frozen borders.2. Universal Browser & System Audio Reactivity
cava.confwith[input] method = pulse, source = autoto capture all system audio streams (YouTube, Chrome, Firefox, Brave, Spotify, games, etc.).CavaService.qmlto keep Cava active whenever edge lighting is enabled (SettingsService.edgeLightingEnabled), reacting instantly when browser playback starts.idleGlow) keeps the display edges calmly alive when music is paused.3. Continuous Dual-Tone Wave Drift
SettingsService.edgeLightingDirection(Clockwise / Counter-Clockwise) andSettingsService.edgeLightingSpeed.4. Bezel Stabilization & Layering
shellFrameContainer.bezelSize) and input region mask at the standard 8px bezel.z: 9directly behind the bezel, ensuring clean masking along bezel curves with 100% click-through for windows beneath.