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Games get cut off after a certain period. #45

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@TimZaman

GCP games get cut off around 580~582 dota_time, while local games (Mac) do not. This problem probably was always there, but never caught. Some recent assertions caught this.

Locally I can reproduce (yay!) by setting the dota_time very high. I just got locally 655 and 654 dota_time before we get a 'bad' end state. I think dota times out somehow.

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