Shell Rendering, Engine Physics with Indirect Instancing
Based on Acerola implementation https://github.com/GarrettGunnell/Shell-Texturing
Imported to ShaderGraph.
Added physics using a second object to simulate the forces applied to the original, and calculating the offset from the original object.
By default it's using spring joint, but can be swapped with any other method.
Added indirect Instancing per shell group.
Using Unity's job system to update all the instances.
Folders and files
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