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Reference operating-system architecture for humanoid robots, including runtime services, kernel abstractions, constitutional execution, and developer APIs.

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Humanoid OS

Version: 0.1 Draft

Humanoid OS is a reference operating-system architecture for general-purpose humanoid robots and other humanoid Physical AI systems.

What This Is

Humanoid OS introduces operating-system abstractions for embodied intelligence rather than treating the robot body as a collection of unrelated device drivers.

It is intended to coordinate physical capability, mission authority, whole-body resources, runtime governance, and actuator execution across a humanoid platform.

Core Architectural Areas

  • Humanoid Constitution
  • Body Resource Manager
  • Mission Authority Runtime
  • Runtime Objects
  • Capability Registry
  • Humanoid Scheduler
  • Humanoid Memory Manager
  • Humanoid Network Stack
  • Validator Framework
  • Actuator Runtime

Why It Exists

Traditional operating systems manage computational resources such as processors, memory, storage, devices, and networking.

Humanoid robots introduce additional resource and authority classes such as:

  • balance;
  • locomotion;
  • manipulation;
  • human contact;
  • gaze;
  • speech;
  • tactile interaction;
  • mission authority;
  • actuator authority.

Humanoid OS treats these as first-class runtime concerns.

Relationship to PAIOS

PAIOS is the embodiment-independent Physical AI operating-system architecture.

Humanoid OS is the humanoid-specific specialization of that broader architecture.

PAIOS
embodiment-independent Physical AI architecture
          |
          v
Humanoid OS
humanoid-specific runtime architecture

Relationship to the Humanoid Constitution

The Humanoid Constitution defines machine-enforceable governance for physical authority, mission authority, ownership, custody, human interaction, validator selection, and release authorization.

Humanoid OS provides the runtime environment in which constitutional governance may be loaded, interpreted, and enforced.

Relationship to TrustBoundary

TrustBoundary is the candidate-action execution-governance layer that may be invoked by Humanoid OS before physical execution.

Application / VLA / Planner
          |
          v
Humanoid OS Runtime
          |
          v
Humanoid Constitution
          |
          v
TrustBoundary
          |
          v
Actuator Runtime
          |
          v
Robot Hardware

Developer Interface

Applications should request high-level humanoid capabilities through the Humanoid SDK rather than directly issuing raw motor commands.

Related repository:

  • TrustRobotics/humanoid-sdk

RFC Series

The public TrustRobotics RFC series defines architectural components and terminology associated with Humanoid OS, beginning with:

  • TR-RFC-0001 — Humanoid Constitution
  • TR-RFC-0002 — Runtime Objects
  • TR-RFC-0003 — Humanoid Operating System
  • TR-RFC-0004 — Body Resource Manager
  • TR-RFC-0005 — Mission Authority Runtime
  • TR-RFC-0006 — Humanoid Scheduler
  • TR-RFC-0007 — Humanoid Memory Manager
  • TR-RFC-0008 — Humanoid Network Stack
  • TR-RFC-0009 — Humanoid APIs
  • TR-RFC-0010 — Constitution Compiler

See TrustRobotics/TrustRobotics-rfcs.

Status / Implementation State

Draft architecture. This repository describes the proposed system architecture and does not presently represent a complete production operating system.

Related Repositories

  • TrustRobotics/humanoid-constitution
  • TrustRobotics/humanoid-sdk
  • TrustRobotics/PAIOS
  • TrustRobotics/TrustBoundary
  • TrustRobotics/TrustRobotics-rfcs
  • TrustRobotics/TrustRobotics-architecture

Patent Notice

Publication of this architecture does not grant any patent license. Certain technologies described by Humanoid OS may be associated with issued or pending TrustRobotics patent rights.

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Reference operating-system architecture for humanoid robots, including runtime services, kernel abstractions, constitutional execution, and developer APIs.

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