🎮 Senior Game Developer | Unity Expert | AR/VR & Multiplayer Systems | Unreal Learner
I design and implement scalable Unity architectures, optimize performance, and build immersive experiences for mobile and metaverse projects. With 8+ years of Unity expertise and leadership experience as a former Team Lead, I specialize in creating gameplay systems, integrating APIs, and mentoring developers to deliver high‑impact projects.
Alongside Unity, I am actively expanding my skills in Unreal Engine 5 development with C++.
Through portfolio projects like Battle Blaster and ShooterSam, I’ve explored AI behavior trees, animation systems, damage/health mechanics, HUD integration, and gameplay loop design — strengthening my adaptability across both engines.
- Unity Development: Advanced architecture, optimization, SDK integration
- Game Systems: Multiplayer, client‑server interactions, UI/UX
- Unreal Development: C++ gameplay programming, AI controllers, behavior trees, animation blueprints, HUD systems
- Collaboration: Cross‑functional teamwork with backend, design, QA, and analytics
- Leadership: Mentoring and project management from past Team Lead role
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🎮 Physics‑Based Helicopter Controller (Unity | SOLID Architecture)
A Unity helicopter controller showcasing SOLID principles, clean architecture, and modular gameplay systems.✈️ Flight System: Realistic physics‑based helicopter controls for lift, thrust, and maneuvering- 🎥 Camera Modes: Multiple dynamic camera setups (cockpit, chase, cinematic)
- 🔫 Weapon Systems: Configurable and extendable weapon setup
- 🧩 Architecture: Interfaces, inheritance, and events to enforce separation of concerns and scalability
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🚀 AsteroidShooter2D (Unity | VContainer DI + TDD)
A 2D arcade shooter demonstrating Dependency Injection (VContainer) and Test‑Driven Development practices.- 🎮 Gameplay: Control a rocket to destroy incoming asteroids; precision scoring with penalties for misses
- 🛠️ Technical Highlights:
- VContainer DI for modular, decoupled systems
- Unit‑tested core mechanics (scoring, penalties, rocket controls)
- Clean architecture with separation of concerns across gameplay, UI, and data
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🎮 ShooterSam (Unreal5 | AI Behavior Tree + Blackboard | Animation Blueprint + State Machine)
A sci‑fi third‑person shooter prototype showcasing animation systems, AI behavior trees, and combat mechanics.- 🤖 Player robot movement with Vector2D input & custom camera focus
- 🎬 Animation Blueprint, Blendspace, State Machine, and additive animations
- 🔫 Gun socket attachment, line trace shooting, particle & sound effects
- 🧠 AI Controller + NavMesh with Behavior Tree & Blackboard (tasks, selectors, services)
- ❤️ Health system with HUD integration and damage handling
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🚀 Battle Blaster (Unreal5 | Custom Movement + Projectile Shooting | HUD UI | Enemy AI | Health System | Level Loop)
A tank battle game demonstrating gameplay loop design, AI turrets, and level management systems.- 🎮 Tank base movement (WASD) + mouse‑controlled turret aiming & shooting
- 🧩 Countdown timer UI, victory messages, and level progression logic
- 🤖 Enemy AI turrets with vector‑based range detection and projectile firing
- 💥 Damage system, health components, particle & sound effects, camera shake
- 🔄 Level management: track destroyed turrets, load next level, loop progression
- Senior Game Developer at NOBORDER.z Innovations — leading gameplay features and performance optimization for metaverse projects
- Former Team Lead managing a 16‑member team, mentoring 20+ developers, and delivering globally successful titles
- Proven track record in scalable Unity architecture and multiplayer systems
- Expanding portfolio in Unreal Engine 5 with C++, focusing on gameplay programming, AI, and animation systems
- 🌐 Portfolio: syedumeraftab.framer.website
- 💼 LinkedIn: linkedin.com/in/umeraftab
- 📧 Email: umersyed67@yahoo.com
