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Frequently Asked Questions
ADB is active, but the scrcpy video/control path has not reached its working state. Check session parameters, scrcpy-server startup, and whether the target accepts the selected display configuration.
Both pairing code and QR pairing are supported. QR pairing is the normal workflow when the controller can discover the target's temporary pairing service through mDNS; pairing code remains the fallback when QR scanning or mDNS discovery is blocked in your network.
Yes. The current connection code normalizes IPv6 addresses and ports.
The system can reclaim the display Surface more readily in normal mode. Use full-screen mode when background retention is required.
It displays a dynamic snapshot with icons, memory, grouping, and child-process expansion rather than a static app list.
Game mode no longer hides it automatically. Confirm that the session's floating-ball option is enabled. The global haptic setting controls vibration only and does not show the ball.
Open Settings and enable Show FPS & Network Rates. The switch is global, defaults to off, and takes effect without reconnecting; game mode does not override it.
Game-mode presets are 1M, 2M, 4M, 8M, 12M, and 20M. An empty value uses 2M; a value below the supported range is normalized to 2M.
Restore is a replacement operation for current settings, sessions, groups, pairing metadata, and ADB keys. Export a fresh backup before importing another file.
Confirm that the bundled scrcpy-server version matches the client implementation. The current main line bundles and supports scrcpy 4.1.
- Overview / 总览
- Quick Start / 快速开始
- Connection & Pairing / 连接设备与配对
- Session Management / 会话管理
- Remote Control / 远程控制
- Settings / 设置
- Management Features / 管理功能
- FAQ / 常见问题
- Overview / 总览
- Technical Index / 技术文档索引
- Audit Checklist / 初始化与更新清单
- Conventions / 文档维护约定
- Architecture / 架构
- Module Map / 模块地图与边界
- Runtime Path / 运行时主链路
- Session State / 会话状态与事件
- Session Lifecycle / 会话配置与连接生命周期
- ADB, USB & Wireless / ADB、USB 与无线
- ADB Lifecycle / ADB 连接生命周期
- Pairing / 设备配对与无线调试
- Codecs / 编码与解码
- Remote Interaction / 远程交互性能与悬浮菜单
- Clipboard / 剪贴板同步
- Management / 管理功能
- Events & Shell / 事件、监控与 Shell
- Logging / 日志系统与维护
- Troubleshooting / 分层排障方法
- UI Design / UI 设计系统
- Bilingual Copy / 双语与文案
- Remote UI Analysis / 远程 UI 布局分析
- Engineering Rules / 工程与验证规则
- External Research / 外部研究与取舍
Technical topics appear here only after their page-level audit is complete. / 技术主题仅在完成逐页审核后加入侧边栏。