Experiment: Converting 3D models to pixel art in real time#147
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Experiment: Converting 3D models to pixel art in real time#147
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Converting 3D models to pixel art in real time
This PR demonstrates a technique for rendering 3D models as two-dimensional pixel art sprites. This may prove useful for rendering certain level elements that can appear at arbitrary angles without needing to create a custom sprite for each angle.
The 3D model exists as part of the scene, along with its own camera using an URP Universal Renderer (the default 2D renderer will not work). This camera outputs to a low-resolution render texture with its filter mode set to point, preventing anti-aliasing. This render texture can then be rendered to a Raw Image in the scene.
Unsolved problems:
This demo uses the following 3D model for testing, which is in the public domain: https://makerworld.com/en/models/1046907-mushroom-jar