build(deps): bump sdl3 from 0.18.4 to 0.20.0 - #35
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Bumps [sdl3](https://github.com/vhspace/sdl3-rs) from 0.18.4 to 0.20.0. - [Release notes](https://github.com/vhspace/sdl3-rs/releases) - [Changelog](https://github.com/vhspace/sdl3-rs/blob/master/CHANGELOG.md) - [Commits](vhspace/sdl3-rs@v0.18.4...v0.20.0) --- updated-dependencies: - dependency-name: sdl3 dependency-version: 0.20.0 dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com>
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Bumps sdl3 from 0.18.4 to 0.20.0.
Release notes
Sourced from sdl3's releases.
Changelog
Sourced from sdl3's changelog.
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Commits
0ffa35echore: Release sdl3 version 0.20.08bdb6dfchore: update CHANGELOG.md (#386)c9d92f9refactor: rename Controller* events to Gamepad* for SDL3 consistency (#323)6f25e2dfeat(net): initial SDL3_net bindings (#390)8e5d1e7chore(deps): bump wgpu to 30 and update the raw-window-handle example (#434)d607784fix: use JoystickId for joystick/gamepad eventwhichfields (#322)0bbe9c2feat: add consistent raw pointer access across wrapper types (#328)4e09bdefeat: accept FnMut closures in enumerate_directory (#383)34c0b06chore(deps): bump softprops/action-gh-release from 3.0.1 to 3.0.2 (#421)05d5d59feat(keyboard): add text input properties and get text input area (#436)Maintainer refresh
Merged current main while preserving this renderer dependency update and source/license policy. Pinned locked workspace tests, docs and SDL release build passed; independent review found no defect. Exact-head aggregate CI, including rendering, Windows and package checks, remains pending. README native SDL baseline matches the locked 3.4.18 source.
Verified current main:
f0effa3877fb61a46be3c292c5e80dd17f1d170e; refreshed head:bb5956bdccaadb43259009b7053110f855c9ba43. Standard lockfiles, immutable CI references and production identities remain. No merge or deployment was performed.