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barrulus
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Fantasy-Map-Generator
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fix(states-editor): painter freeze fix + demote-to-province picker
Bump version on PR merge
#9:
Pull request
#9
closed by
barrulus
20s
20s
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fix(states-editor): painter freeze fix + demote-to-province picker
Unit Tests
#16:
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#9
opened by
barrulus
51s
fix/states-merge-painter-batch
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fix(states-editor): painter freeze fix + demote-to-province picker
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#25:
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#9
opened by
barrulus
19s
fix/states-merge-painter-batch
fix/states-merge-painter-batch
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fix(states-editor): painter pagination, merge sort, visible province demotion
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#8:
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#8
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barrulus
12s
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fix(states-editor): painter pagination, merge sort, visible province demotion
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#24:
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17s
fix/states-merge-painter-batch
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fix(states-editor): painter pagination, merge sort, visible province demotion
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#15:
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#8
opened by
barrulus
50s
fix/states-merge-painter-batch
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fix(states-editor): null-safe DOM ops so state merge survives missing COA/army elements
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#7:
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15s
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fix(states-editor): null-safe DOM ops so state merge survives missing COA/army elements
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#23:
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20s
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fix(states-editor): null-safe DOM ops so state merge survives missing COA/army elements
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#14:
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48s
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fix(states-editor): make 'merge down to provinces' checkbox visible
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#6:
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fix(states-editor): make 'merge down to provinces' checkbox visible
Unit Tests
#13:
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42s
fix/states-merge-down-checkbox-hidden
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fix(states-editor): make 'merge down to provinces' checkbox visible
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#22:
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13s
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ci(bump-version): skip push on protected main instead of failing
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ci(bump-version): skip push on protected main instead of failing
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#12:
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39s
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Add 'merge down to provinces' option to states merge
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#4:
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#11:
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44s
claude/states-merge-checkbox-a9vdvs
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Add 'merge down to provinces' option to states merge
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#20:
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barrulus
15s
claude/states-merge-checkbox-a9vdvs
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Paginate states, cultures, religions, rivers & routes editors
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#3:
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17s
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Paginate states, cultures, religions, rivers & routes editors
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14s
feat/editor-pagination
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Paginate states, cultures, religions, rivers & routes editors
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#10:
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#3
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1m 9s
feat/editor-pagination
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fix(heightmap): hills scale with cell count instead of capping at ~40 cells
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#2:
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fix(heightmap): hills scale with cell count instead of capping at ~40 cells
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investigate/heightmap-density-500k
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fix(heightmap): hills scale with cell count instead of capping at ~40 cells
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investigate/heightmap-density-500k
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fix(heightmap): hills scale with cell count instead of capping at ~40 cells
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