C++ Backend & Systems Developer
High-performance networking Β· Game servers Β· Security-oriented systems
Iβm a C++ developer focused on building low-level, high-performance systems including networking libraries, game server infrastructure, and backend applications.
I enjoy working close to the metal β optimizing performance, designing scalable architectures, and understanding how systems behave under load.
- High-performance C++ systems
- Multiplayer networking architecture
- Backend & server development
- Low-level performance optimization
- Secure and scalable system design
π https://github.com/batutekoz77/XoidPeer
A modern C++20 networking library built on top of ENet, designed for production-grade multiplayer systems.
- Clean, zero-dependency public API
- Packet validation & rate limiting
- Thread-safe architecture
- High-performance server/client model
- Built for scalable multiplayer systems
π https://github.com/batutekoz77/XoidBank
A secure banking web app built in C++ with mandatory 2FA, session management, and Dutch BSN compliance.
- Mandatory two-factor authentication (email-delivered codes, cannot be bypassed even with "remember me")
- Tiered session architecture (pending session β full session β remember token)
- Dutch BSN validation with the real 11-proef checksum algorithm
- Rate limiting & global flood protection on every sensitive endpoint
π https://github.com/batutekoz77/GrowtopiaProxy
A low-level ENet proxy system for real-time packet inspection and modification.
- Packet interception & forwarding
- Live network traffic analysis
- Hook-based architecture
- Protocol-level debugging tools
π https://github.com/batutekoz77/Real-World-SQL-Web
Enterprise-style backend web application built with C++ (Crow framework) + SQLite.
- Authentication system
- Task & announcement management
- Database-driven architecture
- Full-stack C++ backend design
π https://github.com/batutekoz77/XoidCraft
A custom C++ Minecraft server project focused on low-level networking, protocol implementation, and server-side systems.
- Minecraft 1.8.9 protocol implementation
- Custom TCP networking layer
- Packet handling & protocol state management
- Custom world loading & saving system
- Player connection and session management
- Designed for performance and scalability
π https://github.com/batutekoz77/TaskFlow
Modern task management system built in C++23.
- Task assignment system
- Real-time tracking
- Clean modular architecture
- Productivity-focused design
- π§ Email: batutekoz@gmail.com
- π¬ WhatsApp: +31 6 22266035
βBuild systems that scale, not scripts that work.β


