Enhance hackathon features with track-based prizes and UI updates#664
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) * fix(hackathons): single-column teams tab and primary-colored pager Revert the teams tab grid to a single column and rework the shared Pagination component to match the icon-chevron layout used by the organizer submissions and participants pages, styled with the primary color. * feat(submissions): link submission card avatars to profile pages Wrap the individual avatar on SubmissionCard in a profile link and forward team-member usernames to GroupAvatar so each clustered avatar opens that user's profile in a new tab.
…racks UI (#564) * feat(hackathons): add "hidden until results" submission visibility mode Surfaces the new HIDDEN_UNTIL_RESULTS option (added in the nestjs PR) in the organizer settings tab. Reorders the three visibility options so the recommended "Shortlisted only" leads, the new "Hidden until results are announced" sits in the middle, and "All submissions" comes last. Rewrites the copy on the "All submissions" choice that incorrectly claimed disqualified projects would be shown -- they never were on the backend, and Phase 2 makes that an explicit guarantee. Aligns the form's default and API-fallback value with the backend default (ACCEPTED_SHORTLISTED, not ALL) so organizers don't see a misleading initial selection. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * feat(hackathons): track-based prize structure, submission polish, tracks UI Wires the frontend for the new track-based prize flow: - New TracksSettingsTab with full CRUD: name/slug/description/eligibility/ prompt/customQuestions/requiredArtifacts; per-row bulk-opt-in action with confirmation dialog for retrofitting existing submissions - RewardsTab gains a 3-card prize structure picker, per-tier kind toggle and track dropdown, amber "tracks unbound" banner, and an inline Manage Tracks dialog embedding the settings table - SubmissionForm: track picker + per-track answers (prompt / custom questions / required artifacts), tagline, builtWith chips, screenshots, license, code attestation, with soft compliance gate for already-submitted submissions. trackIds hydrate from trackEntries on edit so bulk-opted-in submitters don't strip themselves out - SubmissionDetailModal renders tagline, screenshots, built-with, license badge, and per-track answers - Public hackathon page: Overview splits prizes into Overall/Track sections; sidebar tier list shows TRACK prefix and looks up track names; Winners tab gets a Track Winners section with per-track cards - API client: lib/api/hackathons/tracks.ts with listTracks / listOrganizerTracks / createTrack / updateTrack / deleteTrack / bulkOptInAllSubmissions, plus types for HackathonTrack, TrackCustomQuestion, TrackRequiredArtifact, TrackAnswer, SubmissionTrackEntry, BulkOptInResult - Hackathon provider/hooks expose trackWinners and per-track entries Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(hackathons): add "hidden until results" submission visibility mode Surfaces the new HIDDEN_UNTIL_RESULTS option (added in the nestjs PR) in the organizer settings tab. Reorders the three visibility options so the recommended "Shortlisted only" leads, the new "Hidden until results are announced" sits in the middle, and "All submissions" comes last. Rewrites the copy on the "All submissions" choice that incorrectly claimed disqualified projects would be shown -- they never were on the backend, and Phase 2 makes that an explicit guarantee. Aligns the form's default and API-fallback value with the backend default (ACCEPTED_SHORTLISTED, not ALL) so organizers don't see a misleading initial selection. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * feat(hackathons): track-based prize structure, submission polish, tracks UI Wires the frontend for the new track-based prize flow: - New TracksSettingsTab with full CRUD: name/slug/description/eligibility/ prompt/customQuestions/requiredArtifacts; per-row bulk-opt-in action with confirmation dialog for retrofitting existing submissions - RewardsTab gains a 3-card prize structure picker, per-tier kind toggle and track dropdown, amber "tracks unbound" banner, and an inline Manage Tracks dialog embedding the settings table - SubmissionForm: track picker + per-track answers (prompt / custom questions / required artifacts), tagline, builtWith chips, screenshots, license, code attestation, with soft compliance gate for already-submitted submissions. trackIds hydrate from trackEntries on edit so bulk-opted-in submitters don't strip themselves out - SubmissionDetailModal renders tagline, screenshots, built-with, license badge, and per-track answers - Public hackathon page: Overview splits prizes into Overall/Track sections; sidebar tier list shows TRACK prefix and looks up track names; Winners tab gets a Track Winners section with per-track cards - API client: lib/api/hackathons/tracks.ts with listTracks / listOrganizerTracks / createTrack / updateTrack / deleteTrack / bulkOptInAllSubmissions, plus types for HackathonTrack, TrackCustomQuestion, TrackRequiredArtifact, TrackAnswer, SubmissionTrackEntry, BulkOptInResult - Hackathon provider/hooks expose trackWinners and per-track entries Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(submissions): tighten Zod schema + surface backend debug info - Add max constraints that previously only existed on the backend DTO so validation fires inline (projectName 100, description 5000, URL 500). - ApiErrorField gains an optional `debug` field that the backend Prisma filter populates outside production. - useSubmission's error formatter prefers `debug` over the generic field message when present, so toasts show the real Prisma reason behind "Data validation failed" instead of a blank "validation: …" line. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(submit-page): hydrate Phase A fields + stop wiping user input on re-render The submit page mapped `initialData` inline on every render, which (a) recreated the object reference on every render so the form's reset effect fired continuously and wiped values the user was typing, and (b) dropped the Phase A fields entirely (tagline, builtWith, screenshots, license, codeAttestedAt) plus trackEntries. The combined effect was the documented symptom — only logo and videoUrl survived the save because those round-tripped through the type-narrowed object literal, while tagline / builtWith / license kept appearing to "switch to empty". - Memoize `initialData` against `mySubmission` so the reference only changes when the underlying submission actually changes. - Pass through Phase A fields and trackEntries so the form can hydrate the saved values, and so a follow-up save doesn't write back empties. - Widen SubmissionFormContent's `initialData` prop to accept the raw server-side extras (trackEntries, codeAttestedAt) that the form already consumes via cast — keeps the parent's hydration explicit. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix(hackathons): single-column teams tab and primary-colored pager Revert the teams tab grid to a single column and rework the shared Pagination component to match the icon-chevron layout used by the organizer submissions and participants pages, styled with the primary color. * feat(submissions): link submission card avatars to profile pages Wrap the individual avatar on SubmissionCard in a profile link and forward team-member usernames to GroupAvatar so each clustered avatar opens that user's profile in a new tab. * fix(hackathons): always open submissions in a new tab Across the hackathon, organizer, judge, and profile surfaces, clicking a submission now opens the project page in a new tab so reviewers and participants do not lose their list/queue context. Switched the remaining anchor tags to next/link Link components.
Resolves conflict in components/hackathons/winners/WinnersTab.tsx by keeping main's new-tab Link (target='_blank'), introduced by PR #568, over production's older single-tab Link.
…ults (#570) (#572) Pairs with boundless-nestjs feat(judging) organizer dashboard upgrades. Adds three new components to the organizer judging page; no changes to existing components, judges, or scoring flows. - `CoverageMatrix` — heatmap on the Overview tab. Rows are submissions, columns are judges. Surfaces idle judges (mostly-empty columns) and orphan submissions (rows with 0-1 scores) at a glance — both block a defensible publish. - `AllocationPreviewCard` — sits above the Publish button on the Results tab. Read-only allocator dry-run showing overall placements + per-track winners exactly as publish-results would commit. Calls out EXCLUSIVE stacking effects (track leader losing to overall), plus surfaces publish gates (deadline, completeness, partner allocation) so the organizer sees blockers without attempting to publish. - `TrackResultsSection` — per-track collapsible standings on the Results tab. Each section is scoped to a track's opt-ins, sorted by averageScore, with the bound prize tier shown as a chip. The leader is highlighted as the current pick — soft preview only; the Allocation Preview above shows the authoritative EXCLUSIVE-stacked outcome. Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
…ker (#574) Mirrors the backend relaxation. The allocator preview's "Ready to publish" badge previously turned amber whenever any partner contribution had unallocated balance — but the backend gate that backed that signal has been relaxed (the funds stay in escrow post-publish; they're not lost). Split the existing publish-readiness messaging into two lists: - Blockers — the hard gates (deadline, completeness, no reviews). Same red treatment, same ready-to-publish badge logic. - Warnings — informational, never blocks. Renders in blue, calls out the unallocated amount with a note that it remains in escrow. Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Production had an older version of AllocationPreviewCard.tsx that treated unallocated partner contributions as a hard blocker. Main has the relaxed version from #574 where unallocated funds are surfaced as a non-blocking warning (the backend gate was relaxed in boundless-nestjs#130). Keep main's version on both conflict regions: - The warnings list (`warnings.push(...)`) instead of pushing to blockers. - The "Heads up" panel that renders warnings as a blue, non-blocking callout below the blockers list. Result: PR #575 (main -> production) is now a clean fast-forward. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The rewards page was filtering winners by `submission.rank` only, so on the track-based prize structure it silently dropped every track winner. For the Boundless × Trustless Work hackathon (3 overall + 5 track tiers), the page rendered 3 of 8 winners and the publish wizard preview showed 3 of 8 prize tiers paired. Same root cause as boundlessfi/boundless-nestjs#132: track winners live on `SubmissionTrackEntry.wonRank`, not on `submission.rank`, and the rewards UI was rank-keyed end to end. Changes: - Extend `Submission` with optional track-winner fields (`isTrackWinner`, `trackId`, `trackName`, `trackPrize`, `trackWonRank`). - `useHackathonRewards` now fetches `getHackathonWinners` in a dedicated effect that runs once results are published. The `trackWinners` payload is stamped onto matching submissions AND returned raw so the page can render a per-track section. - `useHackathonRewards` also preserves `tier.kind` and `tier.trackId` on the mapped `prizeTiers` and re-sorts so track tiers no longer collapse to the 999 fallback rank. - `rewards/page.tsx` winners filter now ORs `s.isTrackWinner` with the rank-based check, and `maxRank` counts only OVERALL tiers so the rank-keyed lookups don't get polluted with synthetic track ranks. - New `TrackWinnersSection` component renders below the existing rank-based `PodiumSection`. Mirrors the public WinnersTab pattern: one card per track with prize chip, project name, team, avatars. - `PublishWinnersWizard` includes track winners in its preview list and threads `kind`/`trackId` through to `WinnersGrid`. - `WinnersGrid` now renders overall + track tiers as separate sections. Overall keeps the 2-1-3 podium re-order; track tiers render in display order. Each tier is matched to its winner via rank OR trackId. Pairs with boundless-nestjs#132 (BE trigger endpoint already respects track winners after that merged). Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
…ut (#580) The wizard preview's "3/8 Winners Assigned" line plus the existing WinnerCard layout was confusing — "$300 USDC" double-signed the currency, "0 Comments" was meaningless in a payout preview, and track winners got a "4th Position" ribbon they didn't earn. Redesigned to match the patterns Devpost / Devfolio / ETHGlobal use in their publish flows: WinnersGrid header: - Replace the cryptic "X/Y Winners Assigned" with a callout chip: green check + "All N winners assigned" when complete, amber warning + "X of Y assigned (Z unassigned)" when not. - Show the total prize pool ("1,500 USDC pool") as a sibling chip so the organizer sees the dollar figure they're committing. - Render "Overall Placements" as a sub-header only when track winners also exist (avoids redundant heading on OVERALL_ONLY). WinnerCard: - Drop the dollar sign for non-dollar currencies — `"$300 USDC"` is now `"300 USDC"`, a cleaner industry-standard read. - Track winners get a track-name chip ("Best UI/UX") instead of a synthetic-rank ribbon ("4th Position"). - Drop the "0 Comments" noise; not a meaningful signal at payout time. - Drop the placeholder bitmed.png; surface project name + participant name + category as the primary content. - Cards now have consistent dimensions (no podium scaling for tracks), uniform border + hover treatment, prize chip aligned to the right. Only the publish-wizard preview is touched; the public Winners tab and the rewards podium are unchanged. Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Surface a new "Judging" entry alongside the existing export options (Winners, Submissions, etc.) so organizers can download judging criteria, judges, aggregated results, per-judge scores, and judge comments. Requires the matching backend dataset to be deployed.
Production carried the pre-polish version of WinnersGrid; main has the polished version from #580 (summary chip with completion state + total pool, track-name chip on track cards, dropped "$X USDC" double-sign). Five conflict regions, all resolved in favour of main since that's what we want to ship to prod. Result: PR #581 (main -> production) is now a clean fast-forward. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
…582) The publish-wizard preview was still showing "3 of 8 winners assigned" even after the track-winner enrichment landed in #576. The enrichment effect was looking up trackWinners by `sub.id`, but the rewards data mapper sets `Submission.id` to the participant ID, not the submission row ID. The Map lookup keyed by `HackathonTrackWinner.submissionId` never matched, so no submissions got `isTrackWinner = true` stamped. For the Boundless × Trustless Work hackathon (3 overall + 5 track winners), the wizard saw only the 3 overall winners — the 5 track winners never made it into the `winners` array. Fix: - Add `submissionId?: string` to the `Submission` type. - Mapper populates it from `submissionData.id || sub.id || sub.submissionId`. The mapper's `id` field stays on the participant ID for compatibility with the existing rank-assignment code that already keys off it. - Track-winner enrichment looks up `byId.get(sub.submissionId)` first, falls back to `byId.get(sub.id)` for older rows where the mapper output predated the new field. After this, the wizard will show "All 8 winners assigned • 1,500 USDC pool" with the three overall placements and five track winners. Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The Google sign-up flow passed `callbackURL: process.env.NEXT_PUBLIC_APP_URL || '/'` to Better Auth. Better Auth treats a relative path as relative to the API host that processed the OAuth callback, not the frontend host. When `NEXT_PUBLIC_APP_URL` wasn't set (or was missing in the runtime env even though available at build time on Next.js), the fallback `'/'` sent users to the API host's root after OAuth completed. The session cookie WAS set on the shared `.boundlessfi.xyz` domain during the callback, but the user landed on a blank API page and thought sign-up had failed. Clearing browser cache (cookies survive — different section in Chrome) didn't drop the cookie, so the next visit to the frontend silently restored their session and they appeared "automatically logged in." Fix: always build an absolute `callbackURL` pointing at the frontend host. Same pattern LoginWrapper already uses — falls back to window.location.origin at runtime, then to the env var at build/SSR, then to the production canonical URL. All three are in the BE's `trustedOrigins` list so Better Auth won't reject the URL. Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
…recap (#586) * fix(submissions): wire submission entity type through votes, comments, and rank chip The submission detail page (/projects/[slug]?type=submission) was treating submissions as crowdfunding projects, which broke every interactive surface for hackathon entries: - Sidebar getVoteCounts and the voters tab's getProjectVotes were hardcoded to CROWDFUNDING_CAMPAIGN, so the lookup failed with "Failed to load voting data" and disabled the buttons. - createVote on the voters tab was also hardcoded, so even a click through hit Prisma's "Invalid reference to related record" (P2025) for non-existent campaign rows. - ProjectComments used CommentEntityType.PROJECT, so comments and replies posted against a non-existent project record. - The Follow button hardcoded entityType='PROJECT' with the submission's id, leading to "Failed to update follow status". The follow EntityType enum has no HACKATHON_SUBMISSION value, so the button is hidden on submission pages. - The status badge displayed raw enum values like "SHORTLISTED" and there was no signal that a submission was a winner. All vote/comment surfaces now derive the entity type from the URL, matching the backend's HACKATHON_SUBMISSION enum on both votes and comments. The page mapper surfaces submissionRank and a friendly submissionStatus on the project, and the sidebar header renders a "Winner" / "Rank #N" chip next to the existing status badge. * fix(blog): use object-cover so card and detail covers fill the frame The earlier switch back to object-contain left letterbox bands around banners that aren't an exact 2:1 ratio on both the BlogCard grid and the post-details hero. With properly-sized cover banners, object-cover fills the frame without visible cropping. Authors should size cover images for a 2:1 ratio on the card and the responsive heights on the details page. * feat(blog): publish Boundless x Trustless Work hackathon winners recap Adds the post-hackathon recap announcing the three main winners (Conductor, Crypt, GoPadi), the five honorable mentions, and the Showcase recognitions from the May 16 finale. Featured on the blog index. * chore(deps): npm audit fix to clear js-cookie high-severity advisory GHSA-qjx8-664m-686j (js-cookie per-instance prototype hijack in assign()) was newly flagged as high severity. The pre-push hook runs `npm audit --audit-level=high` and refused to push any branch until this was patched. Lockfile-only update, no package.json changes, semver-compatible. Bundled here because the gate was blocking the parent PR; reviewers can treat this as an unrelated chore commit.
BlogPostDetails already renders post.title from frontmatter as the page heading above the cover banner, so the matching `#` heading at the top of the MDX body rendered a second time directly under the banner. Removing the body-level h1 keeps the page to a single title.
Resolves add/add conflict in content/blog/boundless-trustless-work-hackathon-winners.mdx by keeping main's de-duplicated body (no body-level h1), introduced by PR #588, over production's earlier copy that still carried the duplicate heading.
…button (#590) * feat(didit): drive verification UI from /didit/status, fix In Review button Reported: when a user's identity verification is "In Review", the verify button still shows; after the Didit hosted flow there is no clear "what happens next, how long" copy. The new backend endpoint (GET /api/didit/status, boundlessfi/ boundless-nestjs#192) returns a normalized state the frontend can switch on. This PR consumes it everywhere identity status is shown. - lib/api/didit.ts: new getDiditStatus() + VerificationStatus type. - IdentityVerificationSection: source of truth is now the status endpoint, not user.identityVerificationStatus. Verify button only renders when canStartNew === true — covers in_review and approved by construction. Each state gets its own badge, copy, and conditional review-window/decline-reason block. Light 10s poll while state is in_progress so the UI flips automatically once the webhook lands. - DiditVerifyButton: optional `label` prop so the section can show "Try verification again" / "Start new verification" where it makes sense. - VerificationSubmittedModal: state-driven copy + icon + halo. in_review uses "1-3 business days, expected by <date>". approved / declined / in_progress / abandoned / expired each get their own message. Accepts the full VerificationStatus so the modal can show the exact estimated-completion date from the backend. - app/api/didit/callback/route.ts: forwards the new `state` query param (still tolerates legacy ?verification=complete). Includes session_id when present, sets tab=identity so users land on the right tab. - SettingsContent: fetches getDiditStatus when ?verification=... is present, passes the status into the modal so the copy includes the precise SLA. Tab picker also honors ?tab=identity. `npx tsc --noEmit` clean, `npm run lint` clean. No tests in this repo, so verified by walking each state in the type system. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * chore(deps): bump js-cookie 3.0.5 -> 3.0.7 to clear high-severity audit GHSA: cookie-attribute injection via prototype hijack in assign(). Patch bump; no API changes for our usage. --------- Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(didit): drive verification UI from /didit/status, fix In Review button Reported: when a user's identity verification is "In Review", the verify button still shows; after the Didit hosted flow there is no clear "what happens next, how long" copy. The new backend endpoint (GET /api/didit/status, boundlessfi/ boundless-nestjs#192) returns a normalized state the frontend can switch on. This PR consumes it everywhere identity status is shown. - lib/api/didit.ts: new getDiditStatus() + VerificationStatus type. - IdentityVerificationSection: source of truth is now the status endpoint, not user.identityVerificationStatus. Verify button only renders when canStartNew === true — covers in_review and approved by construction. Each state gets its own badge, copy, and conditional review-window/decline-reason block. Light 10s poll while state is in_progress so the UI flips automatically once the webhook lands. - DiditVerifyButton: optional `label` prop so the section can show "Try verification again" / "Start new verification" where it makes sense. - VerificationSubmittedModal: state-driven copy + icon + halo. in_review uses "1-3 business days, expected by <date>". approved / declined / in_progress / abandoned / expired each get their own message. Accepts the full VerificationStatus so the modal can show the exact estimated-completion date from the backend. - app/api/didit/callback/route.ts: forwards the new `state` query param (still tolerates legacy ?verification=complete). Includes session_id when present, sets tab=identity so users land on the right tab. - SettingsContent: fetches getDiditStatus when ?verification=... is present, passes the status into the modal so the copy includes the precise SLA. Tab picker also honors ?tab=identity. `npx tsc --noEmit` clean, `npm run lint` clean. No tests in this repo, so verified by walking each state in the type system. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * chore(deps): bump js-cookie 3.0.5 -> 3.0.7 to clear high-severity audit GHSA: cookie-attribute injection via prototype hijack in assign(). Patch bump; no API changes for our usage. * feat(verify): add /verify page so backend's post-KYC redirect resolves The backend's GET /api/didit/callback (boundlessfi/boundless-nestjs#192) defaults its redirect target to ${FRONTEND_URL}/verify?state=...&session_id=... but the route did not exist — every successful KYC completion landed on a 404. Adds a polished result page that: - Reads ?state= from the URL for the initial render (so the page shows the right outcome even before the status fetch completes). - Fetches /api/didit/status for authoritative state + the precise review window / decline reason; URL state is just a hint. - Renders per-state copy + icon + halo matching the VerificationSubmittedModal: approved -> "Continue to dashboard" CTA. in_review -> "1-3 business days, expected by <date>". in_progress -> polls every 10s so the page flips when the webhook lands. declined -> shows the reason + retry button. abandoned/expired/not_started -> restart button + Settings CTA. - Falls back gracefully when the status fetch fails (e.g. unauthenticated): retries on demand, or sends the user home if there's no URL state either. Builds and registers as a static route (✓ Compiled successfully). --------- Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
…listed (#594) * fix: align request payloads with backend DTOs ahead of forbidNonWhitelisted The boundless-nestjs backend (PR #187) is flipping its global ValidationPipe from forbidNonWhitelisted: false to true. Today any unknown body field is silently stripped; after the flip, sending such a field produces a 400. This commit fixes every front-end -> back-end payload the audit flagged. 1. Team posts (CreateTeamPostModal, ContactTeamModal, team-detail page). - lib/api/hackathons/teams.ts: replaced `contactInfo: string` and `contactMethod` with `contactInfo?: TeamContactInfo` matching the backend shape `{ telegram?, discord?, email? }`. Added a readTeamContact() helper that flattens the sparse object back to `{ method, value }` for UI display. - CreateTeamPostModal: form schema keeps the `{ method, value }` UX, but onSubmit projects to `{ contactInfo: { [method]: value } }` before calling the api. github and other were removed from the method enum because the backend cannot store them. Edit-mode initial-data hydrates from readTeamContact(). - ContactTeamModal: replaced direct string access with readTeamContact() and used contact.method/value throughout. The github icon case was dropped since github is no longer a valid method. - team-detail page: same readTeamContact() flattening for the Contact card. 2. Judging score (lib/api/hackathons/judging.ts, useScoreForm). The submitJudgingScore request used `comment` for the global per-judge note, but the backend ScoreSubmissionDto names the field `notes`. Renamed the interface field and the call site. Per-criterion `comment` stays because CriterionScoreDto does accept it. 3. Submission update (hooks/hackathon/use-submission.ts). Added a pickUpdateSubmissionFields() whitelist mapping to the backend UpdateSubmissionDto. The update path now strips: - participationType, teamId, teamName (Create-only) - organizationId, hackathonId, participantId (server-derived) - per-entry email on teamMembers (TeamMemberDto has no email) ...before PATCH /hackathons/submissions/:id. The form continues to send the full shape; the hook filters at the API boundary so future callers are also protected. 4. User profile (lib/api/auth.ts). Removed the `preferences` block from UpdateUserProfileRequest. The backend UpdateProfileDto has no such field; users use the dedicated /users/settings/* endpoints for appearance / language / timezone / notification toggles. The wide type was the same kind of unknown- field door the audit is closing. 5. Hackathon update (lib/api/hackathons.ts). UpdateHackathonRequest was `Partial<Hackathon> & { rewards? }`, which let any Hackathon-shape field (id, organizationId, status, creatorId, ...) leak into PUT /hackathons/:id. Narrowed to just `{ rewards?: HackathonRewards }` since that is the only field actually sent today (JudgingResultsTable's rank-override save). Out of scope (separate pre-existing bugs to file): - PUT /hackathons/:id has no matching backend route; the rank- override save in JudgingResultsTable is broken regardless of #187. - POST /users/earnings/claim does not match backend /users/earnings/ withdraw. - POST /organizations/:id/invite does not match backend /invitations. Backend #188 (global ThrottlerGuard + 429 handling): no frontend changes needed. lib/api/api.ts already honours Retry-After and exponential backoff (1s, 2s, 4s) for three retries before surfacing a RATE_LIMIT_EXCEEDED error code. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix(submissions): project teamMembers entries to backend TeamMemberDto shape Found during code review of the previous commit on this branch. The strip on teamMembers only removed `email`, but the frontend SubmissionFormData also lets each entry carry `avatar` — and the backend TeamMemberDto only has { userId, name, username?, role }. Sending `avatar` would 400 once forbidNonWhitelisted lands. Switched from a deny-list strip (`{ email: _email, ...rest }`) to an explicit project-down to the four backend fields. Same defense-in- depth pattern as the outer pickUpdateSubmissionFields whitelist. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat: integrate treasury management features and refactor hackathon orchestration and API client architecture. * chore: update package-lock.json dependencies * chore: update pre-push husky hook to perform full type-checks and production builds * refactor: remove DevelopmentStatusModal from global layout * feat: task-first Winners page, judging UX, private access, treasury receipts/send Winners: new task-first Winners section (pick winner per prize with engine default, inline stacking confirm, deliberate 'Don't award' + unawarded-funds acknowledgement); /rewards redirects to /winners; staged Pick -> Confirm -> Pay. Judging: slimmed Results tab to read-only standings + 'Go to Winners'; criterionId name fix; AI scorecards, recommendation thresholds, CSV judge import, tracks + custom questions wizard sections; validation + empty-state polish. Public: private + password access gate, community links, card private badge. Treasury: receipts + Send funds. Removed the stacking toggle from prize setup. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * feat(bounty): ModeTab + SubmissionModelTab for the Configure wizard (#599) (#611) The net-new bounty UI with no hackathon analog: the two-axis mode picker and the mode-conditional submission settings that drive all six combinations. - modeSchema.ts: plain taxonomy unions (entryType x claimType), the computeBountyModeLabel helper, and getModeFields — the mode -> field matrix derived functionally from the publish gate (validateTwoAxisMode) so it cannot drift from the backend. - submissionModelSchema.ts: makeSubmissionModelSchema(mode), a mode-aware Zod factory whose required fields and the >=2 floors (maxApplicants for open competition, shortlistSize for application competition) mirror the server gate. - ModeTab.tsx: entry x claim picker, a winners stepper (1-3) for competitions, and a live computed mode label. - SubmissionModelTab.tsx: renders each field per the matrix (required / optional / hidden) and shows submissionVisibility read-only, forced by the mode (HIDDEN_UNTIL_DEADLINE for competitions). Standalone components (props: mode, onSave, onContinue, initialData, isLoading); they wire into the wizard shell + routes in #597 / #598. * feat(bounty): features/bounties data layer (types, keys, draft + escrow) (#596) Adds the features/bounties/ data layer for the v1 app, mirroring features/hackathons/. REST-only via the typed openapi-fetch client; every server shape is aliased from the backend-generated schema so it cannot drift. - types.ts: aliases the generated draft + escrow DTOs (BountyDraft, UpdateBountyDraftBody, the four section types, BountyEscrowOpResponse, PublishBountyEscrowRequest, ...). Derives the two-axis taxonomy from the generated mode DTO, superseding the local stubs in the ModeTab. - api/keys.ts: bountyKeys factory. - api/draft-client.ts + use-draft.ts: imperative CRUD plus the useDraft / useDraftList / useCreateDraft / useUpdateDraft / useDeleteDraft hooks against /organizations/{organizationId}/bounties/draft[/{id}] + /drafts. - api/escrow-client.ts + use-escrow.ts: organizer escrow calls (publish / cancel / select-winners / submit-signed / poll) plus useEscrowOp + useEscrowOpRunner, mirroring the hackathon machinery (MANAGED polls; EXTERNAL signs -> submit -> poll) bounty-scoped. - index.ts: public surface. Regenerates lib/api/generated/schema.d.ts from the v2 backend so the bounty draft paths/DTOs are present. * feat(bounty): features/bounties data layer (types, keys, draft + escrow) (#596) (#612) Adds the features/bounties/ data layer for the v1 app, mirroring features/hackathons/. REST-only via the typed openapi-fetch client; every server shape is aliased from the backend-generated schema so it cannot drift. - types.ts: aliases the generated draft + escrow DTOs (BountyDraft, UpdateBountyDraftBody, the four section types, BountyEscrowOpResponse, PublishBountyEscrowRequest, ...). Derives the two-axis taxonomy from the generated mode DTO, superseding the local stubs in the ModeTab. - api/keys.ts: bountyKeys factory. - api/draft-client.ts + use-draft.ts: imperative CRUD plus the useDraft / useDraftList / useCreateDraft / useUpdateDraft / useDeleteDraft hooks against /organizations/{organizationId}/bounties/draft[/{id}] + /drafts. - api/escrow-client.ts + use-escrow.ts: organizer escrow calls (publish / cancel / select-winners / submit-signed / poll) plus useEscrowOp + useEscrowOpRunner, mirroring the hackathon machinery (MANAGED polls; EXTERNAL signs -> submit -> poll) bounty-scoped. - index.ts: public surface. Regenerates lib/api/generated/schema.d.ts from the v2 backend so the bounty draft paths/DTOs are present. * feat(bounty): wizard shell + step/draft machinery (#598) Adds the bounty Configure wizard orchestrator and its step + draft state, mirroring the hackathon wizard. No AI assist. - components/organization/bounties/new/constants.ts: StepKey (scope/mode/submission/reward/review), STEP_ORDER, BountyFormData, and isBountyStepDataValid. - hooks/use-bounty-steps.ts: URL ?step= navigation (free-roam) with a presentational step-status map. - hooks/use-bounty-draft.ts: lazy create (ensureDraftId) then per-section PATCH, resume via useDraft, and transformBountyFromApi (sections -> form state; winnerCount derived from prize tiers, ISO dates trimmed for the inputs). - components/organization/bounties/new/NewBountyTab.tsx: orchestrator wiring steps + draft + per-step save, persisting ?draftId= for resume, and threading the chosen mode from ModeTab into SubmissionModelTab. Scope/Reward/Review tabs (#600) and the publish + funding flow (#601) are left as marked placeholders with their save/navigate/draftId seams in place; this satisfies the acceptance criteria (navigate, autosave, resume) without speculative publish UI that depends on the unbuilt publish hook. * feat(bounty): wizard shell + step/draft machinery (#598) (#613) * feat(bounty): features/bounties data layer (types, keys, draft + escrow) (#596) Adds the features/bounties/ data layer for the v1 app, mirroring features/hackathons/. REST-only via the typed openapi-fetch client; every server shape is aliased from the backend-generated schema so it cannot drift. - types.ts: aliases the generated draft + escrow DTOs (BountyDraft, UpdateBountyDraftBody, the four section types, BountyEscrowOpResponse, PublishBountyEscrowRequest, ...). Derives the two-axis taxonomy from the generated mode DTO, superseding the local stubs in the ModeTab. - api/keys.ts: bountyKeys factory. - api/draft-client.ts + use-draft.ts: imperative CRUD plus the useDraft / useDraftList / useCreateDraft / useUpdateDraft / useDeleteDraft hooks against /organizations/{organizationId}/bounties/draft[/{id}] + /drafts. - api/escrow-client.ts + use-escrow.ts: organizer escrow calls (publish / cancel / select-winners / submit-signed / poll) plus useEscrowOp + useEscrowOpRunner, mirroring the hackathon machinery (MANAGED polls; EXTERNAL signs -> submit -> poll) bounty-scoped. - index.ts: public surface. Regenerates lib/api/generated/schema.d.ts from the v2 backend so the bounty draft paths/DTOs are present. * feat(bounty): wizard shell + step/draft machinery (#598) Adds the bounty Configure wizard orchestrator and its step + draft state, mirroring the hackathon wizard. No AI assist. - components/organization/bounties/new/constants.ts: StepKey (scope/mode/submission/reward/review), STEP_ORDER, BountyFormData, and isBountyStepDataValid. - hooks/use-bounty-steps.ts: URL ?step= navigation (free-roam) with a presentational step-status map. - hooks/use-bounty-draft.ts: lazy create (ensureDraftId) then per-section PATCH, resume via useDraft, and transformBountyFromApi (sections -> form state; winnerCount derived from prize tiers, ISO dates trimmed for the inputs). - components/organization/bounties/new/NewBountyTab.tsx: orchestrator wiring steps + draft + per-step save, persisting ?draftId= for resume, and threading the chosen mode from ModeTab into SubmissionModelTab. Scope/Reward/Review tabs (#600) and the publish + funding flow (#601) are left as marked placeholders with their save/navigate/draftId seams in place; this satisfies the acceptance criteria (navigate, autosave, resume) without speculative publish UI that depends on the unbuilt publish hook. * feat(bounty): Scope + Reward + Review tabs and Zod schemas (#600) (#614) Completes the editable surface of the bounty Configure wizard, dropping the three remaining tabs into the seams the shell (#598) left. - tabs/schemas/scopeSchema.ts: title, description, optional GitHub issue url/number, optional project/window. - tabs/schemas/rewardSchema.ts: makeRewardSchema(claimType) — exactly one tier for single claim, 1-3 for a competition; amounts > 0, unique positions including position 1 (mirrors the publish gate's deriveWinnerDistribution). - lib/utils/bounty-escrow.ts: adapts the bounty reward shape to reuse the hackathon prize-pool math (getTotalPrizePoolForFunding, buildWinnerDistribution, 2.5% PLATFORM_FEE) rather than duplicating it. - tabs/ScopeTab.tsx: scope form. - tabs/RewardTab.tsx: currency + mode-driven prize tiers (field array sized to the winner count) with a live prize-pool / fee / total preview. - tabs/ReviewTab.tsx: per-section summary, validation summary, funding totals, and a publish CTA disabled until every section validates. - NewBountyTab.tsx + constants.ts: wire the three tabs into the wizard; the form snapshot now uses the per-tab form schema types. Reward currency is collected in the Reward step (the backend section that persists it) rather than Scope, so it round-trips. The publish action is a placeholder pending the escrow publish flow (#601); the disabled-until-valid gate is wired here. * feat(bounty): use-bounty-publish (escrow publish via shared runner) (#601) (#615) * feat(bounty): Scope + Reward + Review tabs and Zod schemas (#600) Completes the editable surface of the bounty Configure wizard, dropping the three remaining tabs into the seams the shell (#598) left. - tabs/schemas/scopeSchema.ts: title, description, optional GitHub issue url/number, optional project/window. - tabs/schemas/rewardSchema.ts: makeRewardSchema(claimType) — exactly one tier for single claim, 1-3 for a competition; amounts > 0, unique positions including position 1 (mirrors the publish gate's deriveWinnerDistribution). - lib/utils/bounty-escrow.ts: adapts the bounty reward shape to reuse the hackathon prize-pool math (getTotalPrizePoolForFunding, buildWinnerDistribution, 2.5% PLATFORM_FEE) rather than duplicating it. - tabs/ScopeTab.tsx: scope form. - tabs/RewardTab.tsx: currency + mode-driven prize tiers (field array sized to the winner count) with a live prize-pool / fee / total preview. - tabs/ReviewTab.tsx: per-section summary, validation summary, funding totals, and a publish CTA disabled until every section validates. - NewBountyTab.tsx + constants.ts: wire the three tabs into the wizard; the form snapshot now uses the per-tab form schema types. Reward currency is collected in the Reward step (the backend section that persists it) rather than Scope, so it round-trips. The publish action is a placeholder pending the escrow publish flow (#601); the disabled-until-valid gate is wired here. * feat(bounty): use-bounty-publish (escrow publish via shared runner) (#601) Wires the bounty publish action, mirroring use-hackathon-publish. - hooks/use-bounty-publish.ts: builds PublishBountyEscrowDto (ownerAddress, tokenAddress via getTokenAddress('USDC'), budget = sum of tier amounts, submissionDeadline as unix from the draft deadline, applicationCreditCost, winnerDistribution via the shared buildBountyWinnerDistribution, fundingMode) and drives it with useEscrowOpRunner: MANAGED returns PENDING_CONFIRM then polls; EXTERNAL signs the returned XDR via signXdrWithKit then submits + polls. On COMPLETED the bounty has moved draft_awaiting_funding -> open. Pre-flight resumes an in-flight op, short-circuits an already-published bounty, and runs a MANAGED USDC balance check (pool + 2.5% fee). - NewBountyTab.tsx: replace the Review placeholder with the real publish() and wire isPublishing into the CTA. Treasury funding (sourceWalletId) is omitted until the backend treasury-parity issue (boundless-nestjs #314) lands; MANAGED + EXTERNAL are supported. The funding-source picker + progress modal remain a follow-up; the hook exposes the escrow phase/error/txHash they need. * feat(bounty): routes + organization bounty list page (#597) (#616) Adds the organizer bounty routes, mirroring the hackathon route tree, and the published-list data needed by the list page. - app/(landing)/organizations/[id]/bounties/page.tsx: list page with a Drafts section (resume links + status badges + mode label / section count) and a Published section (status badges + reward), plus a "Host a bounty" CTA. - .../bounties/new/page.tsx: renders <NewBountyTab organizationId={id} />. - .../bounties/drafts/[draftId]/page.tsx: renders <NewBountyTab organizationId={id} draftId={draftId} />. - features/bounties/api/core.ts + use-bounties.ts: listOrganizationBounties + useOrganizationBounties for the root list (the backend root GET has no response DTO, so the row shape is projected to OrganizationBountyListItem). The pages mount the existing wizard shell (#598); the list separates drafts (draft / draft_awaiting_funding) from published bounties so they don't double-list. * feat(bounty): sidebar nav entry + Post Bounty quick action (#602) (#617) Adds a Bounties menu item (/organizations/{orgId}/bounties) and a Post Bounty quick action (/organizations/{orgId}/bounties/new) to OrganizationSidebar, so organizers can reach the bounty list + Configure wizard. Codegen reconcile: re-ran npm run codegen against the v2 backend; the committed lib/api/generated/schema.d.ts already matches (BountyDraftResponseDto + UpdateBountyDraftDto present, no drift), so no schema change is needed. * feat: implement multi-step crowdfunding campaign wizard with milestone management * feat(crowdfunding): v2 public pages, builder dashboard, milestone tracking - Redesigned public listing (ProjectCard) and detail page with proper lifecycle states, voting panel, contributor list, and fully-funded detection - Added public milestone list + detail pages under /crowdfunding/[slug]/milestones - Builder per-campaign management: tabbed layout (overview / milestones / contributions) with shared header showing milestone X/Y progress and Fully Funded badge once fundingRaised >= fundingGoal - Milestone status sourced from milestoneState() utility: claimedAt-based "paid out" detection replaces stale reviewStatus === 'completed' checks - CampaignStatusBanner: shows milestone delivery bar and Fully Funded label during the FUNDING phase when goal is reached - milestones-metrics: completedAmount correctly sums paid-out milestones; inProgress checks SUBMITTED/UNDER_REVIEW enum values - ProjectCard: switches from funding bar to milestone X/Y bar on fully funded; footer and status badge update to Fully Funded (green) - lib/crowdfunding/status.ts: single source of truth for all campaign and milestone status copy and tone Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * chore: update lockfile dependencies for package-lock.json * feat(bounty): wizard enhancements + hackathon-style org bounty list (#618) * feat(bounty): wizard enhancements (resources step, currency, reputation, nav) - Resources: new optional Resources step (links + PDF/DOC/PPT/MD uploads), mirroring the hackathon resources tab; never blocks publish. Reuses a now configurable ResourceFileUpload (folder/tags/accepted types props; unique input id per row). - Reward currency: dropdown of USDC (default) / XLM (disabled) with real token logos, replacing the free-text field. - Reputation: per-category minimum floor (development highest); the organizer can raise it but not drop below the category baseline. - Navigation: Back button on every step after the first. - Scope: category chips + searchable country dropdown with flags + markdown description; GitHub issue URL required only for development. - Publish: redirect to the organizer's bounty list once publish finalizes. - Dev-only "Fill with mock" button to populate every section at once. * feat(bounty): hackathon-style org bounty list + delete-draft confirm - Rebuild the organization bounty list page in the hackathon style: sticky header with stats, Published/Drafts tabs, search + sort, and a banner-less reward-focused card grid (draft cards show a progress bar + resume link). - Deleting a draft now opens a confirmation modal (DeleteBountyDraftDialog) instead of deleting on the first click. - Expose `_count.submissions` on the org bounty list item for the cards. * refactor: standardize API error extraction to support array-based messages across crowdfunding components * refactor: restructure StoryStep inputs, enable sidebar navigation, and update campaign wizard validation logic --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: Nnaji Benjamin <60315147+Benjtalkshow@users.noreply.github.com> Co-authored-by: Benjtalkshow <chinedubenj@gmail.com>
…pport (#663) * feat: integrate treasury management features and refactor hackathon orchestration and API client architecture. * chore: update package-lock.json dependencies * chore: update pre-push husky hook to perform full type-checks and production builds * refactor: remove DevelopmentStatusModal from global layout * feat: task-first Winners page, judging UX, private access, treasury receipts/send Winners: new task-first Winners section (pick winner per prize with engine default, inline stacking confirm, deliberate 'Don't award' + unawarded-funds acknowledgement); /rewards redirects to /winners; staged Pick -> Confirm -> Pay. Judging: slimmed Results tab to read-only standings + 'Go to Winners'; criterionId name fix; AI scorecards, recommendation thresholds, CSV judge import, tracks + custom questions wizard sections; validation + empty-state polish. Public: private + password access gate, community links, card private badge. Treasury: receipts + Send funds. Removed the stacking toggle from prize setup. * feat(bounty): ModeTab + SubmissionModelTab for the Configure wizard (#599) (#611) The net-new bounty UI with no hackathon analog: the two-axis mode picker and the mode-conditional submission settings that drive all six combinations. - modeSchema.ts: plain taxonomy unions (entryType x claimType), the computeBountyModeLabel helper, and getModeFields — the mode -> field matrix derived functionally from the publish gate (validateTwoAxisMode) so it cannot drift from the backend. - submissionModelSchema.ts: makeSubmissionModelSchema(mode), a mode-aware Zod factory whose required fields and the >=2 floors (maxApplicants for open competition, shortlistSize for application competition) mirror the server gate. - ModeTab.tsx: entry x claim picker, a winners stepper (1-3) for competitions, and a live computed mode label. - SubmissionModelTab.tsx: renders each field per the matrix (required / optional / hidden) and shows submissionVisibility read-only, forced by the mode (HIDDEN_UNTIL_DEADLINE for competitions). Standalone components (props: mode, onSave, onContinue, initialData, isLoading); they wire into the wizard shell + routes in #597 / #598. * feat(bounty): features/bounties data layer (types, keys, draft + escrow) (#596) (#612) Adds the features/bounties/ data layer for the v1 app, mirroring features/hackathons/. REST-only via the typed openapi-fetch client; every server shape is aliased from the backend-generated schema so it cannot drift. - types.ts: aliases the generated draft + escrow DTOs (BountyDraft, UpdateBountyDraftBody, the four section types, BountyEscrowOpResponse, PublishBountyEscrowRequest, ...). Derives the two-axis taxonomy from the generated mode DTO, superseding the local stubs in the ModeTab. - api/keys.ts: bountyKeys factory. - api/draft-client.ts + use-draft.ts: imperative CRUD plus the useDraft / useDraftList / useCreateDraft / useUpdateDraft / useDeleteDraft hooks against /organizations/{organizationId}/bounties/draft[/{id}] + /drafts. - api/escrow-client.ts + use-escrow.ts: organizer escrow calls (publish / cancel / select-winners / submit-signed / poll) plus useEscrowOp + useEscrowOpRunner, mirroring the hackathon machinery (MANAGED polls; EXTERNAL signs -> submit -> poll) bounty-scoped. - index.ts: public surface. Regenerates lib/api/generated/schema.d.ts from the v2 backend so the bounty draft paths/DTOs are present. * feat(bounty): wizard shell + step/draft machinery (#598) (#613) * feat(bounty): features/bounties data layer (types, keys, draft + escrow) (#596) Adds the features/bounties/ data layer for the v1 app, mirroring features/hackathons/. REST-only via the typed openapi-fetch client; every server shape is aliased from the backend-generated schema so it cannot drift. - types.ts: aliases the generated draft + escrow DTOs (BountyDraft, UpdateBountyDraftBody, the four section types, BountyEscrowOpResponse, PublishBountyEscrowRequest, ...). Derives the two-axis taxonomy from the generated mode DTO, superseding the local stubs in the ModeTab. - api/keys.ts: bountyKeys factory. - api/draft-client.ts + use-draft.ts: imperative CRUD plus the useDraft / useDraftList / useCreateDraft / useUpdateDraft / useDeleteDraft hooks against /organizations/{organizationId}/bounties/draft[/{id}] + /drafts. - api/escrow-client.ts + use-escrow.ts: organizer escrow calls (publish / cancel / select-winners / submit-signed / poll) plus useEscrowOp + useEscrowOpRunner, mirroring the hackathon machinery (MANAGED polls; EXTERNAL signs -> submit -> poll) bounty-scoped. - index.ts: public surface. Regenerates lib/api/generated/schema.d.ts from the v2 backend so the bounty draft paths/DTOs are present. * feat(bounty): wizard shell + step/draft machinery (#598) Adds the bounty Configure wizard orchestrator and its step + draft state, mirroring the hackathon wizard. No AI assist. - components/organization/bounties/new/constants.ts: StepKey (scope/mode/submission/reward/review), STEP_ORDER, BountyFormData, and isBountyStepDataValid. - hooks/use-bounty-steps.ts: URL ?step= navigation (free-roam) with a presentational step-status map. - hooks/use-bounty-draft.ts: lazy create (ensureDraftId) then per-section PATCH, resume via useDraft, and transformBountyFromApi (sections -> form state; winnerCount derived from prize tiers, ISO dates trimmed for the inputs). - components/organization/bounties/new/NewBountyTab.tsx: orchestrator wiring steps + draft + per-step save, persisting ?draftId= for resume, and threading the chosen mode from ModeTab into SubmissionModelTab. Scope/Reward/Review tabs (#600) and the publish + funding flow (#601) are left as marked placeholders with their save/navigate/draftId seams in place; this satisfies the acceptance criteria (navigate, autosave, resume) without speculative publish UI that depends on the unbuilt publish hook. * feat(bounty): Scope + Reward + Review tabs and Zod schemas (#600) (#614) Completes the editable surface of the bounty Configure wizard, dropping the three remaining tabs into the seams the shell (#598) left. - tabs/schemas/scopeSchema.ts: title, description, optional GitHub issue url/number, optional project/window. - tabs/schemas/rewardSchema.ts: makeRewardSchema(claimType) — exactly one tier for single claim, 1-3 for a competition; amounts > 0, unique positions including position 1 (mirrors the publish gate's deriveWinnerDistribution). - lib/utils/bounty-escrow.ts: adapts the bounty reward shape to reuse the hackathon prize-pool math (getTotalPrizePoolForFunding, buildWinnerDistribution, 2.5% PLATFORM_FEE) rather than duplicating it. - tabs/ScopeTab.tsx: scope form. - tabs/RewardTab.tsx: currency + mode-driven prize tiers (field array sized to the winner count) with a live prize-pool / fee / total preview. - tabs/ReviewTab.tsx: per-section summary, validation summary, funding totals, and a publish CTA disabled until every section validates. - NewBountyTab.tsx + constants.ts: wire the three tabs into the wizard; the form snapshot now uses the per-tab form schema types. Reward currency is collected in the Reward step (the backend section that persists it) rather than Scope, so it round-trips. The publish action is a placeholder pending the escrow publish flow (#601); the disabled-until-valid gate is wired here. * feat(bounty): use-bounty-publish (escrow publish via shared runner) (#601) (#615) * feat(bounty): Scope + Reward + Review tabs and Zod schemas (#600) Completes the editable surface of the bounty Configure wizard, dropping the three remaining tabs into the seams the shell (#598) left. - tabs/schemas/scopeSchema.ts: title, description, optional GitHub issue url/number, optional project/window. - tabs/schemas/rewardSchema.ts: makeRewardSchema(claimType) — exactly one tier for single claim, 1-3 for a competition; amounts > 0, unique positions including position 1 (mirrors the publish gate's deriveWinnerDistribution). - lib/utils/bounty-escrow.ts: adapts the bounty reward shape to reuse the hackathon prize-pool math (getTotalPrizePoolForFunding, buildWinnerDistribution, 2.5% PLATFORM_FEE) rather than duplicating it. - tabs/ScopeTab.tsx: scope form. - tabs/RewardTab.tsx: currency + mode-driven prize tiers (field array sized to the winner count) with a live prize-pool / fee / total preview. - tabs/ReviewTab.tsx: per-section summary, validation summary, funding totals, and a publish CTA disabled until every section validates. - NewBountyTab.tsx + constants.ts: wire the three tabs into the wizard; the form snapshot now uses the per-tab form schema types. Reward currency is collected in the Reward step (the backend section that persists it) rather than Scope, so it round-trips. The publish action is a placeholder pending the escrow publish flow (#601); the disabled-until-valid gate is wired here. * feat(bounty): use-bounty-publish (escrow publish via shared runner) (#601) Wires the bounty publish action, mirroring use-hackathon-publish. - hooks/use-bounty-publish.ts: builds PublishBountyEscrowDto (ownerAddress, tokenAddress via getTokenAddress('USDC'), budget = sum of tier amounts, submissionDeadline as unix from the draft deadline, applicationCreditCost, winnerDistribution via the shared buildBountyWinnerDistribution, fundingMode) and drives it with useEscrowOpRunner: MANAGED returns PENDING_CONFIRM then polls; EXTERNAL signs the returned XDR via signXdrWithKit then submits + polls. On COMPLETED the bounty has moved draft_awaiting_funding -> open. Pre-flight resumes an in-flight op, short-circuits an already-published bounty, and runs a MANAGED USDC balance check (pool + 2.5% fee). - NewBountyTab.tsx: replace the Review placeholder with the real publish() and wire isPublishing into the CTA. Treasury funding (sourceWalletId) is omitted until the backend treasury-parity issue (boundless-nestjs #314) lands; MANAGED + EXTERNAL are supported. The funding-source picker + progress modal remain a follow-up; the hook exposes the escrow phase/error/txHash they need. * feat(bounty): routes + organization bounty list page (#597) (#616) Adds the organizer bounty routes, mirroring the hackathon route tree, and the published-list data needed by the list page. - app/(landing)/organizations/[id]/bounties/page.tsx: list page with a Drafts section (resume links + status badges + mode label / section count) and a Published section (status badges + reward), plus a "Host a bounty" CTA. - .../bounties/new/page.tsx: renders <NewBountyTab organizationId={id} />. - .../bounties/drafts/[draftId]/page.tsx: renders <NewBountyTab organizationId={id} draftId={draftId} />. - features/bounties/api/core.ts + use-bounties.ts: listOrganizationBounties + useOrganizationBounties for the root list (the backend root GET has no response DTO, so the row shape is projected to OrganizationBountyListItem). The pages mount the existing wizard shell (#598); the list separates drafts (draft / draft_awaiting_funding) from published bounties so they don't double-list. * feat(bounty): sidebar nav entry + Post Bounty quick action (#602) (#617) Adds a Bounties menu item (/organizations/{orgId}/bounties) and a Post Bounty quick action (/organizations/{orgId}/bounties/new) to OrganizationSidebar, so organizers can reach the bounty list + Configure wizard. Codegen reconcile: re-ran npm run codegen against the v2 backend; the committed lib/api/generated/schema.d.ts already matches (BountyDraftResponseDto + UpdateBountyDraftDto present, no drift), so no schema change is needed. * feat(bounty): wizard enhancements + hackathon-style org bounty list (#618) * feat(bounty): wizard enhancements (resources step, currency, reputation, nav) - Resources: new optional Resources step (links + PDF/DOC/PPT/MD uploads), mirroring the hackathon resources tab; never blocks publish. Reuses a now configurable ResourceFileUpload (folder/tags/accepted types props; unique input id per row). - Reward currency: dropdown of USDC (default) / XLM (disabled) with real token logos, replacing the free-text field. - Reputation: per-category minimum floor (development highest); the organizer can raise it but not drop below the category baseline. - Navigation: Back button on every step after the first. - Scope: category chips + searchable country dropdown with flags + markdown description; GitHub issue URL required only for development. - Publish: redirect to the organizer's bounty list once publish finalizes. - Dev-only "Fill with mock" button to populate every section at once. * feat(bounty): hackathon-style org bounty list + delete-draft confirm - Rebuild the organization bounty list page in the hackathon style: sticky header with stats, Published/Drafts tabs, search + sort, and a banner-less reward-focused card grid (draft cards show a progress bar + resume link). - Deleting a draft now opens a confirmation modal (DeleteBountyDraftDialog) instead of deleting on the first click. - Expose `_count.submissions` on the org bounty list item for the cards. * Feat/crowdfunding (#620) * feat(bounty): features/bounties data layer (types, keys, draft + escrow) (#596) Adds the features/bounties/ data layer for the v1 app, mirroring features/hackathons/. REST-only via the typed openapi-fetch client; every server shape is aliased from the backend-generated schema so it cannot drift. - types.ts: aliases the generated draft + escrow DTOs (BountyDraft, UpdateBountyDraftBody, the four section types, BountyEscrowOpResponse, PublishBountyEscrowRequest, ...). Derives the two-axis taxonomy from the generated mode DTO, superseding the local stubs in the ModeTab. - api/keys.ts: bountyKeys factory. - api/draft-client.ts + use-draft.ts: imperative CRUD plus the useDraft / useDraftList / useCreateDraft / useUpdateDraft / useDeleteDraft hooks against /organizations/{organizationId}/bounties/draft[/{id}] + /drafts. - api/escrow-client.ts + use-escrow.ts: organizer escrow calls (publish / cancel / select-winners / submit-signed / poll) plus useEscrowOp + useEscrowOpRunner, mirroring the hackathon machinery (MANAGED polls; EXTERNAL signs -> submit -> poll) bounty-scoped. - index.ts: public surface. Regenerates lib/api/generated/schema.d.ts from the v2 backend so the bounty draft paths/DTOs are present. * feat(bounty): wizard shell + step/draft machinery (#598) Adds the bounty Configure wizard orchestrator and its step + draft state, mirroring the hackathon wizard. No AI assist. - components/organization/bounties/new/constants.ts: StepKey (scope/mode/submission/reward/review), STEP_ORDER, BountyFormData, and isBountyStepDataValid. - hooks/use-bounty-steps.ts: URL ?step= navigation (free-roam) with a presentational step-status map. - hooks/use-bounty-draft.ts: lazy create (ensureDraftId) then per-section PATCH, resume via useDraft, and transformBountyFromApi (sections -> form state; winnerCount derived from prize tiers, ISO dates trimmed for the inputs). - components/organization/bounties/new/NewBountyTab.tsx: orchestrator wiring steps + draft + per-step save, persisting ?draftId= for resume, and threading the chosen mode from ModeTab into SubmissionModelTab. Scope/Reward/Review tabs (#600) and the publish + funding flow (#601) are left as marked placeholders with their save/navigate/draftId seams in place; this satisfies the acceptance criteria (navigate, autosave, resume) without speculative publish UI that depends on the unbuilt publish hook. * feat: implement multi-step crowdfunding campaign wizard with milestone management * feat(crowdfunding): v2 public pages, builder dashboard, milestone tracking - Redesigned public listing (ProjectCard) and detail page with proper lifecycle states, voting panel, contributor list, and fully-funded detection - Added public milestone list + detail pages under /crowdfunding/[slug]/milestones - Builder per-campaign management: tabbed layout (overview / milestones / contributions) with shared header showing milestone X/Y progress and Fully Funded badge once fundingRaised >= fundingGoal - Milestone status sourced from milestoneState() utility: claimedAt-based "paid out" detection replaces stale reviewStatus === 'completed' checks - CampaignStatusBanner: shows milestone delivery bar and Fully Funded label during the FUNDING phase when goal is reached - milestones-metrics: completedAmount correctly sums paid-out milestones; inProgress checks SUBMITTED/UNDER_REVIEW enum values - ProjectCard: switches from funding bar to milestone X/Y bar on fully funded; footer and status badge update to Fully Funded (green) - lib/crowdfunding/status.ts: single source of truth for all campaign and milestone status copy and tone Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * chore: update lockfile dependencies for package-lock.json --------- Co-authored-by: Benjtalkshow <chinedubenj@gmail.com> Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> * Feat/crowdfunding (#642) * feat(bounty): features/bounties data layer (types, keys, draft + escrow) (#596) Adds the features/bounties/ data layer for the v1 app, mirroring features/hackathons/. REST-only via the typed openapi-fetch client; every server shape is aliased from the backend-generated schema so it cannot drift. - types.ts: aliases the generated draft + escrow DTOs (BountyDraft, UpdateBountyDraftBody, the four section types, BountyEscrowOpResponse, PublishBountyEscrowRequest, ...). Derives the two-axis taxonomy from the generated mode DTO, superseding the local stubs in the ModeTab. - api/keys.ts: bountyKeys factory. - api/draft-client.ts + use-draft.ts: imperative CRUD plus the useDraft / useDraftList / useCreateDraft / useUpdateDraft / useDeleteDraft hooks against /organizations/{organizationId}/bounties/draft[/{id}] + /drafts. - api/escrow-client.ts + use-escrow.ts: organizer escrow calls (publish / cancel / select-winners / submit-signed / poll) plus useEscrowOp + useEscrowOpRunner, mirroring the hackathon machinery (MANAGED polls; EXTERNAL signs -> submit -> poll) bounty-scoped. - index.ts: public surface. Regenerates lib/api/generated/schema.d.ts from the v2 backend so the bounty draft paths/DTOs are present. * feat(bounty): wizard shell + step/draft machinery (#598) Adds the bounty Configure wizard orchestrator and its step + draft state, mirroring the hackathon wizard. No AI assist. - components/organization/bounties/new/constants.ts: StepKey (scope/mode/submission/reward/review), STEP_ORDER, BountyFormData, and isBountyStepDataValid. - hooks/use-bounty-steps.ts: URL ?step= navigation (free-roam) with a presentational step-status map. - hooks/use-bounty-draft.ts: lazy create (ensureDraftId) then per-section PATCH, resume via useDraft, and transformBountyFromApi (sections -> form state; winnerCount derived from prize tiers, ISO dates trimmed for the inputs). - components/organization/bounties/new/NewBountyTab.tsx: orchestrator wiring steps + draft + per-step save, persisting ?draftId= for resume, and threading the chosen mode from ModeTab into SubmissionModelTab. Scope/Reward/Review tabs (#600) and the publish + funding flow (#601) are left as marked placeholders with their save/navigate/draftId seams in place; this satisfies the acceptance criteria (navigate, autosave, resume) without speculative publish UI that depends on the unbuilt publish hook. * feat: implement multi-step crowdfunding campaign wizard with milestone management * feat(crowdfunding): v2 public pages, builder dashboard, milestone tracking - Redesigned public listing (ProjectCard) and detail page with proper lifecycle states, voting panel, contributor list, and fully-funded detection - Added public milestone list + detail pages under /crowdfunding/[slug]/milestones - Builder per-campaign management: tabbed layout (overview / milestones / contributions) with shared header showing milestone X/Y progress and Fully Funded badge once fundingRaised >= fundingGoal - Milestone status sourced from milestoneState() utility: claimedAt-based "paid out" detection replaces stale reviewStatus === 'completed' checks - CampaignStatusBanner: shows milestone delivery bar and Fully Funded label during the FUNDING phase when goal is reached - milestones-metrics: completedAmount correctly sums paid-out milestones; inProgress checks SUBMITTED/UNDER_REVIEW enum values - ProjectCard: switches from funding bar to milestone X/Y bar on fully funded; footer and status badge update to Fully Funded (green) - lib/crowdfunding/status.ts: single source of truth for all campaign and milestone status copy and tone Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * chore: update lockfile dependencies for package-lock.json * refactor: standardize API error extraction to support array-based messages across crowdfunding components * refactor: restructure StoryStep inputs, enable sidebar navigation, and update campaign wizard validation logic --------- Co-authored-by: Benjtalkshow <chinedubenj@gmail.com> Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> * Feat/crowdfunding (#644) * feat(bounty): features/bounties data layer (types, keys, draft + escrow) (#596) Adds the features/bounties/ data layer for the v1 app, mirroring features/hackathons/. REST-only via the typed openapi-fetch client; every server shape is aliased from the backend-generated schema so it cannot drift. - types.ts: aliases the generated draft + escrow DTOs (BountyDraft, UpdateBountyDraftBody, the four section types, BountyEscrowOpResponse, PublishBountyEscrowRequest, ...). Derives the two-axis taxonomy from the generated mode DTO, superseding the local stubs in the ModeTab. - api/keys.ts: bountyKeys factory. - api/draft-client.ts + use-draft.ts: imperative CRUD plus the useDraft / useDraftList / useCreateDraft / useUpdateDraft / useDeleteDraft hooks against /organizations/{organizationId}/bounties/draft[/{id}] + /drafts. - api/escrow-client.ts + use-escrow.ts: organizer escrow calls (publish / cancel / select-winners / submit-signed / poll) plus useEscrowOp + useEscrowOpRunner, mirroring the hackathon machinery (MANAGED polls; EXTERNAL signs -> submit -> poll) bounty-scoped. - index.ts: public surface. Regenerates lib/api/generated/schema.d.ts from the v2 backend so the bounty draft paths/DTOs are present. * feat(bounty): wizard shell + step/draft machinery (#598) Adds the bounty Configure wizard orchestrator and its step + draft state, mirroring the hackathon wizard. No AI assist. - components/organization/bounties/new/constants.ts: StepKey (scope/mode/submission/reward/review), STEP_ORDER, BountyFormData, and isBountyStepDataValid. - hooks/use-bounty-steps.ts: URL ?step= navigation (free-roam) with a presentational step-status map. - hooks/use-bounty-draft.ts: lazy create (ensureDraftId) then per-section PATCH, resume via useDraft, and transformBountyFromApi (sections -> form state; winnerCount derived from prize tiers, ISO dates trimmed for the inputs). - components/organization/bounties/new/NewBountyTab.tsx: orchestrator wiring steps + draft + per-step save, persisting ?draftId= for resume, and threading the chosen mode from ModeTab into SubmissionModelTab. Scope/Reward/Review tabs (#600) and the publish + funding flow (#601) are left as marked placeholders with their save/navigate/draftId seams in place; this satisfies the acceptance criteria (navigate, autosave, resume) without speculative publish UI that depends on the unbuilt publish hook. * feat: implement multi-step crowdfunding campaign wizard with milestone management * feat(crowdfunding): v2 public pages, builder dashboard, milestone tracking - Redesigned public listing (ProjectCard) and detail page with proper lifecycle states, voting panel, contributor list, and fully-funded detection - Added public milestone list + detail pages under /crowdfunding/[slug]/milestones - Builder per-campaign management: tabbed layout (overview / milestones / contributions) with shared header showing milestone X/Y progress and Fully Funded badge once fundingRaised >= fundingGoal - Milestone status sourced from milestoneState() utility: claimedAt-based "paid out" detection replaces stale reviewStatus === 'completed' checks - CampaignStatusBanner: shows milestone delivery bar and Fully Funded label during the FUNDING phase when goal is reached - milestones-metrics: completedAmount correctly sums paid-out milestones; inProgress checks SUBMITTED/UNDER_REVIEW enum values - ProjectCard: switches from funding bar to milestone X/Y bar on fully funded; footer and status badge update to Fully Funded (green) - lib/crowdfunding/status.ts: single source of truth for all campaign and milestone status copy and tone Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * chore: update lockfile dependencies for package-lock.json * refactor: standardize API error extraction to support array-based messages across crowdfunding components * refactor: restructure StoryStep inputs, enable sidebar navigation, and update campaign wizard validation logic * feat: replace textarea with AnnouncementEditor and add markdown rendering for campaign project details --------- Co-authored-by: Benjtalkshow <chinedubenj@gmail.com> Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> * Feat/crowdfunding (#648) * feat(bounty): features/bounties data layer (types, keys, draft + escrow) (#596) Adds the features/bounties/ data layer for the v1 app, mirroring features/hackathons/. REST-only via the typed openapi-fetch client; every server shape is aliased from the backend-generated schema so it cannot drift. - types.ts: aliases the generated draft + escrow DTOs (BountyDraft, UpdateBountyDraftBody, the four section types, BountyEscrowOpResponse, PublishBountyEscrowRequest, ...). Derives the two-axis taxonomy from the generated mode DTO, superseding the local stubs in the ModeTab. - api/keys.ts: bountyKeys factory. - api/draft-client.ts + use-draft.ts: imperative CRUD plus the useDraft / useDraftList / useCreateDraft / useUpdateDraft / useDeleteDraft hooks against /organizations/{organizationId}/bounties/draft[/{id}] + /drafts. - api/escrow-client.ts + use-escrow.ts: organizer escrow calls (publish / cancel / select-winners / submit-signed / poll) plus useEscrowOp + useEscrowOpRunner, mirroring the hackathon machinery (MANAGED polls; EXTERNAL signs -> submit -> poll) bounty-scoped. - index.ts: public surface. Regenerates lib/api/generated/schema.d.ts from the v2 backend so the bounty draft paths/DTOs are present. * feat(bounty): wizard shell + step/draft machinery (#598) Adds the bounty Configure wizard orchestrator and its step + draft state, mirroring the hackathon wizard. No AI assist. - components/organization/bounties/new/constants.ts: StepKey (scope/mode/submission/reward/review), STEP_ORDER, BountyFormData, and isBountyStepDataValid. - hooks/use-bounty-steps.ts: URL ?step= navigation (free-roam) with a presentational step-status map. - hooks/use-bounty-draft.ts: lazy create (ensureDraftId) then per-section PATCH, resume via useDraft, and transformBountyFromApi (sections -> form state; winnerCount derived from prize tiers, ISO dates trimmed for the inputs). - components/organization/bounties/new/NewBountyTab.tsx: orchestrator wiring steps + draft + per-step save, persisting ?draftId= for resume, and threading the chosen mode from ModeTab into SubmissionModelTab. Scope/Reward/Review tabs (#600) and the publish + funding flow (#601) are left as marked placeholders with their save/navigate/draftId seams in place; this satisfies the acceptance criteria (navigate, autosave, resume) without speculative publish UI that depends on the unbuilt publish hook. * feat: implement multi-step crowdfunding campaign wizard with milestone management * feat(crowdfunding): v2 public pages, builder dashboard, milestone tracking - Redesigned public listing (ProjectCard) and detail page with proper lifecycle states, voting panel, contributor list, and fully-funded detection - Added public milestone list + detail pages under /crowdfunding/[slug]/milestones - Builder per-campaign management: tabbed layout (overview / milestones / contributions) with shared header showing milestone X/Y progress and Fully Funded badge once fundingRaised >= fundingGoal - Milestone status sourced from milestoneState() utility: claimedAt-based "paid out" detection replaces stale reviewStatus === 'completed' checks - CampaignStatusBanner: shows milestone delivery bar and Fully Funded label during the FUNDING phase when goal is reached - milestones-metrics: completedAmount correctly sums paid-out milestones; inProgress checks SUBMITTED/UNDER_REVIEW enum values - ProjectCard: switches from funding bar to milestone X/Y bar on fully funded; footer and status badge update to Fully Funded (green) - lib/crowdfunding/status.ts: single source of truth for all campaign and milestone status copy and tone Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * chore: update lockfile dependencies for package-lock.json * refactor: standardize API error extraction to support array-based messages across crowdfunding components * refactor: restructure StoryStep inputs, enable sidebar navigation, and update campaign wizard validation logic * feat: replace textarea with AnnouncementEditor and add markdown rendering for campaign project details * fix: useCampaign routes UUID params to fetchCampaignById Post-create redirect lands on /me/crowdfunding/{uuid}. The hook was always calling the slug endpoint which rejected UUIDs. Now detects UUID format and uses the correct /api/crowdfunding/{id} endpoint. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * feat: auth-gate voting/contribute + branded fallback banner - VotePanel: unauthenticated users see "Sign in to vote" instead of the yes/no buttons - Public page: "Back this project" replaced with "Sign in to back this project" link for unauthenticated visitors - Fallback banner (no banner set): full-height Boundless-branded SVG with dot grid, concentric arcs in brand colour, and faint wordmark instead of the flat zinc gradient div Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Benjtalkshow <chinedubenj@gmail.com> Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> * Feat/crowdfunding (#650) * feat(bounty): features/bounties data layer (types, keys, draft + escrow) (#596) Adds the features/bounties/ data layer for the v1 app, mirroring features/hackathons/. REST-only via the typed openapi-fetch client; every server shape is aliased from the backend-generated schema so it cannot drift. - types.ts: aliases the generated draft + escrow DTOs (BountyDraft, UpdateBountyDraftBody, the four section types, BountyEscrowOpResponse, PublishBountyEscrowRequest, ...). Derives the two-axis taxonomy from the generated mode DTO, superseding the local stubs in the ModeTab. - api/keys.ts: bountyKeys factory. - api/draft-client.ts + use-draft.ts: imperative CRUD plus the useDraft / useDraftList / useCreateDraft / useUpdateDraft / useDeleteDraft hooks against /organizations/{organizationId}/bounties/draft[/{id}] + /drafts. - api/escrow-client.ts + use-escrow.ts: organizer escrow calls (publish / cancel / select-winners / submit-signed / poll) plus useEscrowOp + useEscrowOpRunner, mirroring the hackathon machinery (MANAGED polls; EXTERNAL signs -> submit -> poll) bounty-scoped. - index.ts: public surface. Regenerates lib/api/generated/schema.d.ts from the v2 backend so the bounty draft paths/DTOs are present. * feat(bounty): wizard shell + step/draft machinery (#598) Adds the bounty Configure wizard orchestrator and its step + draft state, mirroring the hackathon wizard. No AI assist. - components/organization/bounties/new/constants.ts: StepKey (scope/mode/submission/reward/review), STEP_ORDER, BountyFormData, and isBountyStepDataValid. - hooks/use-bounty-steps.ts: URL ?step= navigation (free-roam) with a presentational step-status map. - hooks/use-bounty-draft.ts: lazy create (ensureDraftId) then per-section PATCH, resume via useDraft, and transformBountyFromApi (sections -> form state; winnerCount derived from prize tiers, ISO dates trimmed for the inputs). - components/organization/bounties/new/NewBountyTab.tsx: orchestrator wiring steps + draft + per-step save, persisting ?draftId= for resume, and threading the chosen mode from ModeTab into SubmissionModelTab. Scope/Reward/Review tabs (#600) and the publish + funding flow (#601) are left as marked placeholders with their save/navigate/draftId seams in place; this satisfies the acceptance criteria (navigate, autosave, resume) without speculative publish UI that depends on the unbuilt publish hook. * feat: implement multi-step crowdfunding campaign wizard with milestone management * feat(crowdfunding): v2 public pages, builder dashboard, milestone tracking - Redesigned public listing (ProjectCard) and detail page with proper lifecycle states, voting panel, contributor list, and fully-funded detection - Added public milestone list + detail pages under /crowdfunding/[slug]/milestones - Builder per-campaign management: tabbed layout (overview / milestones / contributions) with shared header showing milestone X/Y progress and Fully Funded badge once fundingRaised >= fundingGoal - Milestone status sourced from milestoneState() utility: claimedAt-based "paid out" detection replaces stale reviewStatus === 'completed' checks - CampaignStatusBanner: shows milestone delivery bar and Fully Funded label during the FUNDING phase when goal is reached - milestones-metrics: completedAmount correctly sums paid-out milestones; inProgress checks SUBMITTED/UNDER_REVIEW enum values - ProjectCard: switches from funding bar to milestone X/Y bar on fully funded; footer and status badge update to Fully Funded (green) - lib/crowdfunding/status.ts: single source of truth for all campaign and milestone status copy and tone Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * chore: update lockfile dependencies for package-lock.json * refactor: standardize API error extraction to support array-based messages across crowdfunding components * refactor: restructure StoryStep inputs, enable sidebar navigation, and update campaign wizard validation logic * feat: replace textarea with AnnouncementEditor and add markdown rendering for campaign project details * fix: useCampaign routes UUID params to fetchCampaignById Post-create redirect lands on /me/crowdfunding/{uuid}. The hook was always calling the slug endpoint which rejected UUIDs. Now detects UUID format and uses the correct /api/crowdfunding/{id} endpoint. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * feat: auth-gate voting/contribute + branded fallback banner - VotePanel: unauthenticated users see "Sign in to vote" instead of the yes/no buttons - Public page: "Back this project" replaced with "Sign in to back this project" link for unauthenticated visitors - Fallback banner (no banner set): full-height Boundless-branded SVG with dot grid, concentric arcs in brand colour, and faint wordmark instead of the flat zinc gradient div Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * refactor: unify campaign description rendering logic to prioritize details over description fields across project components --------- Co-authored-by: Benjtalkshow <chinedubenj@gmail.com> Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> * feat: add tabbed navigation to campaign page for overview, milestones, and supporters sections * refactor: enhance milestone detail page with status-specific feedback views and improved header metadata * feat: add polling to campaign query and improve cache invalidation across crowdfunding hooks * feat(bounty): participant data layer (escrow client + hooks) (#643) Add the builder/participant data layer to features/bounties, mirroring the hackathon participant scope and reusing the shared escrow runner. The visible builder UI (marketplace, detail, apply/submit/withdraw, my-bounties) consumes this. - participant-escrow-client: on-chain apply/submit/withdraw-application/ withdraw-submission/contribute + participant op poll + submit-signed (the no-org-prefix /api/bounties/{id}/escrow/* routes) - participant-client: public list/detail, v2 application records (apply/edit/withdraw/me), competition join/leave - use-participant hooks: useBountiesList/useBounty/useMyBountyApplication, useApply/Edit/WithdrawApplication, useJoin/LeaveCompetition, and escrow-op hooks (useSubmitBounty/useWithdrawSubmission/useContributeToBounty/ useApplyToBountyEscrow/useWithdrawApplicationEscrow) driven through the runner, default MANAGED - use-escrow: EscrowOpScope is now organizer | participant; the runner routes op-poll/submit-signed to the participant URLs - keys/types/index: participant query keys, type aliases, public exports MyBountyApplication is hand-typed until boundless-nestjs #331 lands and codegen runs; useMyBountyActivity is deferred until the participant dashboard (#332). Closes #621 * feat(bounty): public bounty marketplace (discover/list) (#645) * feat(bounty): participant data layer (escrow client + hooks) Add the builder/participant data layer to features/bounties, mirroring the hackathon participant scope and reusing the shared escrow runner. The visible builder UI (marketplace, detail, apply/submit/withdraw, my-bounties) consumes this. - participant-escrow-client: on-chain apply/submit/withdraw-application/ withdraw-submission/contribute + participant op poll + submit-signed (the no-org-prefix /api/bounties/{id}/escrow/* routes) - participant-client: public list/detail, v2 application records (apply/edit/withdraw/me), competition join/leave - use-participant hooks: useBountiesList/useBounty/useMyBountyApplication, useApply/Edit/WithdrawApplication, useJoin/LeaveCompetition, and escrow-op hooks (useSubmitBounty/useWithdrawSubmission/useContributeToBounty/ useApplyToBountyEscrow/useWithdrawApplicationEscrow) driven through the runner, default MANAGED - use-escrow: EscrowOpScope is now organizer | participant; the runner routes op-poll/submit-signed to the participant URLs - keys/types/index: participant query keys, type aliases, public exports MyBountyApplication is hand-typed until boundless-nestjs #331 lands and codegen runs; useMyBountyActivity is deferred until the participant dashboard (#332). Closes #621 * feat(bounty): public bounty marketplace (discover/list) Replace the /coming-soon placeholder at /bounties with a real public marketplace, mirroring the hackathon browse and wired to the participant data layer (#621). - route app/(landing)/bounties/page.tsx + bounties metadata entry - BountiesPage: search + status + mode filters, infinite scroll, loading/empty/error states - BountyCard: mode badge (plain label), status, reward, organization, application-window date; links to /bounties/[id] - BountiesFiltersHeader + colocated useInfiniteBounties (infinite query over listBounties) Status + search filter server-side; mode narrows client-side (the public list endpoint doesn't filter on mode). Category filter and a card submission deadline are omitted because BountyPublicDto exposes neither — small backend follow-ups. Closes #622 * feat(bounty): bounty detail page (/bounties/[id]) (#646) * feat(bounty): participant data layer (escrow client + hooks) Add the builder/participant data layer to features/bounties, mirroring the hackathon participant scope and reusing the shared escrow runner. The visible builder UI (marketplace, detail, apply/submit/withdraw, my-bounties) consumes this. - participant-escrow-client: on-chain apply/submit/withdraw-application/ withdraw-submission/contribute + participant op poll + submit-signed (the no-org-prefix /api/bounties/{id}/escrow/* routes) - participant-client: public list/detail, v2 application records (apply/edit/withdraw/me), competition join/leave - use-participant hooks: useBountiesList/useBounty/useMyBountyApplication, useApply/Edit/WithdrawApplication, useJoin/LeaveCompetition, and escrow-op hooks (useSubmitBounty/useWithdrawSubmission/useContributeToBounty/ useApplyToBountyEscrow/useWithdrawApplicationEscrow) driven through the runner, default MANAGED - use-escrow: EscrowOpScope is now organizer | participant; the runner routes op-poll/submit-signed to the participant URLs - keys/types/index: participant query keys, type aliases, public exports MyBountyApplication is hand-typed until boundless-nestjs #331 lands and codegen runs; useMyBountyActivity is deferred until the participant dashboard (#332). Closes #621 * feat(bounty): public bounty marketplace (discover/list) Replace the /coming-soon placeholder at /bounties with a real public marketplace, mirroring the hackathon browse and wired to the participant data layer (#621). - route app/(landing)/bounties/page.tsx + bounties metadata entry - BountiesPage: search + status + mode filters, infinite scroll, loading/empty/error states - BountyCard: mode badge (plain label), status, reward, organization, application-window date; links to /bounties/[id] - BountiesFiltersHeader + colocated useInfiniteBounties (infinite query over listBounties) Status + search filter server-side; mode narrows client-side (the public list endpoint doesn't filter on mode). Category filter and a card submission deadline are omitted because BountyPublicDto exposes neither — small backend follow-ups. Closes #622 * feat(bounty): bounty detail page (/bounties/[id]) The builder hub: shows the bounty, the caller's status, and a mode-aware entry CTA. Wired to the participant data layer (#621). - route app/(landing)/bounties/[id]/page.tsx - BountyDetail: markdown description, prize tiers, mode/status badges, organization, reward pool + eligibility sidebar (reputation minimum / application window / max applicants / shortlist); loading + not-found - BountyEntryCta: mode-aware CTA — Claim (open+single), Join (open+ competition), Apply (application). Gated/explained when not accepting, the application window closed, or already applied; shows the caller's application status via useMyBountyApplication The actual entry execution (forms / on-chain op) ships in #624; the CTA is gated + labeled and hands off to it. applicationCreditCost is not in BountyPublicDto so it's omitted from the eligibility panel. Closes #623 * feat(bounty): apply / join / claim flow + edit/withdraw (mode-aware) (#647) Fill the entry execution the detail-page CTA hands off to (#623), wired to the participant data layer (#621). Covers all six modes. - applicationSchema: mode-aware zod validation + body builders (light: proposalShort 100-300 words + estimatedDays + <=3 links; full: proposalFull 500-2000 words + qualifications >=50 chars + <=6 links + optional video) - BountyApplicationForm: conditional fields per entry type with live word count; reused for create + edit - BountyEntryDialog: mode-aware modal — Apply (POST v2/applications) / Edit (PATCH); Join (POST v2/competition/join); Claim (on-chain apply escrow op, MANAGED, with progress + reputation pre-check). Wallet-gated. - BountyEntryCta: opens the dialog and, for an active application, exposes Edit + Withdraw (application), Leave (competition), or on-chain Withdraw (single claim) behind a two-step confirm Closes #624 * feat(bounty): submit work (on-chain anchor) + withdraw submission (#649) After entry (claim/join/selection) the builder submits their deliverable, anchored on-chain via the participant escrow runner (#621). Mirrors the hackathon submission anchor. - BountySubmitPanel (detail sidebar, shown when eligible: claimed/joined/ SELECTED/SHORTLISTED): contentUri deliverable input -> submit escrow op (useSubmitBounty, MANAGED) with anchor progress (preparing -> anchoring -> confirmed) + tx-hash explorer link - Withdraw submission via useWithdrawSubmission behind a two-step confirm - Wallet-gated; guarded by entry eligibility Persistent submission state across reloads is session-local until the #332 my-submission read lands in the schema; the submission-deadline gate is enforced on-chain (not in BountyPublicDto). Closes #625 * feat(bounty): builder "my bounties" activity + rewards receipt (#651) The builder's /me surfaces for bounty applications, submissions, and reward receipts, consuming the participant dashboard (#332) + earnings (#335). - data layer: useMyBountyApplications / useMyBountySubmissions (the deferred useMyBountyActivity) via the legacy axios api (hand-typed rows, retry:false, degrading to empty until #332 lands in the schema) - /me/bounties page: Applications + Submissions tabs with status/progress badges; won submissions show the reward amount + a payout tx-hash link; rows link to the detail page - sidebar: "My Bounties" nav entry - /me/earnings: the page already renders breakdown.bounties + activities generically (so #335 surfaces them); add a "View tx" link to reward activities (txHash cast until codegen) Closes #626 * ci: auto-close linked issues on merge to any base branch (#652) GitHub's built-in Closes/Fixes/Resolves auto-close only fires for PRs merged into the default branch. Feature PRs here merge into integration branches (feat/t-replace, etc.), leaving linked issues open. This adds a pull_request_target workflow that parses the merged PR body and closes the referenced same-repo issues on any base branch. * feat(bounty): codegen refresh + retire hand-typed participant casts (#627) (#653) The participant gap endpoints (applications/me, my-activity, results) have landed in v2, so regenerate the OpenAPI schema and replace the two hand-typed casts (MyBountyApplication, my-activity dashboard rows) with their generated DTO aliases. Refresh openapi.snapshot.json so offline/CI codegen matches. Nav entries (marketplace + /me sidebar) already shipped. * feat: add template selection to hackathon generation dialog with new hook and UI component * feat(bounty): submission page, marketplace redesign, and organizer requirements (#662) * feat(bounty): submission metadata types, category filter, and wizard requirement toggles Refresh the generated OpenAPI schema for the new public-bounty fields (claimedBy, category, submissionDeadline, submissionRequirements) and the submit-op metadata. Add the category query param to the marketplace list client, the per-bounty my-submission read + hook, and the organizer requirement toggles in the Configure wizard's submission step. Flatten the category reputation baseline to 0 for testing and let the wizard accept a 0 floor. * feat(bounty): marketplace card redesign, category tabs, and detail display Bounty cards now show the organizer logo, category, a live due-date countdown, and the USDC token logo (title only, no markdown bleed). Add a category tab bar to the marketplace and mirror the same details on the detail page, plus a mode-explainer tooltip. Single-claim bounties render a 'Claimed by' card linking to the claimant profile, and the application withdraw button is gated while a submission is anchored. * feat(bounty): dedicated submit page with metadata and media upload Replace the single-input submit panel with a /bounties/[id]/submit page: primary submission link plus optional documentation, tweet, and demo video links and a drag-and-drop media uploader. Required fields follow the bounty's organizer-configured requirements; on success it returns to the detail page. The sidebar panel now routes here (new tab) and reflects the submitted/withdraw state. --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: Nnaji Benjamin <60315147+Benjtalkshow@users.noreply.github.com> Co-authored-by: Benjtalkshow <chinedubenj@gmail.com>
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