Bug fixes#1
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was causing a bug that allowed for spells to be rapidly cast by non-host players
pheki
reviewed
Aug 14, 2024
| while packet_size > 0: | ||
| var packet: Dictionary = Steam.readP2PPacket(packet_size, channel) | ||
| open_packet(packet["steam_id_remote"], bytes2var(packet["data"])) | ||
| open_packet(packet["steamIDRemote"], bytes2var(packet["data"])) |
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This GodotSteam commit changed it to steam_id_remote: GodotSteam/GodotSteam@9497ecf
That commit is included on GodotSteam 3.10 and higher, so it looks like the version specified on the README is incorrect.
It's probably a better idea to try GodotSteam 3.10 or higher instead of that patch, and if it works, update the README: https://github.com/GodotSteam/GodotSteam/releases/tag/g333-s152-gs310
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Fixed a bug that allowed non-host players to rapidly spam spells during the cast time of certain spells.
Fixed a bug that didn't allow multiplayer while in debug mode.