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Optimize trajectory collision checks - #157

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I-No-oNe wants to merge 1 commit into
clickcrystals-development:mainfrom
I-No-oNe:perf/trajectory-collision
Open

Optimize trajectory collision checks#157
I-No-oNe wants to merge 1 commit into
clickcrystals-development:mainfrom
I-No-oNe:perf/trajectory-collision

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@I-No-oNe

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Type of change

  • Bug fix
  • New feature

Description

Limit trajectory collision checks to nearby entities and remove discarded per-frame vertex rotations.

Related issues

None.

Checklist:

  • My code follows the style guidelines of ItziSpyder(ImproperIssues).
  • I have added comments to my code in more complex areas.
  • I have tested the code in both development and production environments.
  • I have joined the ClickCrystals Discord.

@I-No-oNe
I-No-oNe force-pushed the perf/trajectory-collision branch from b7498f8 to c4e5dbb Compare August 22, 2026 20:35
@I-No-oNe

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Need to check in game, didn't do that yet

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