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Document how dodatki/research and dodatki/skills flow into repository docs and local skills
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| # Creative inputs and external reference materials | ||
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| ## Cel dokumentu | ||
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| Ten dokument wyjaśnia, jak korzystać z nowych materiałów w `dodatki/` bez mieszania ich z właściwym source of truth projektu. | ||
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| ## Krótka zasada | ||
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| - `dodatki/research/` = materiał kreatywny i researchowy. | ||
| - `dodatki/skills/` = zewnętrzna biblioteka surowych skilli do przeglądu. | ||
| - `docs/`, `mechanika/` i `.github/skills/` = właściwe miejsce na zatwierdzone wyniki pracy. | ||
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| ## Hierarchia ważności | ||
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| Gdy materiały się różnią, obowiązuje taka kolejność: | ||
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| 1. `.github/copilot-instructions.md` | ||
| 2. `docs/ARCHITECTURE.md`, `docs/SCOPE.md`, `docs/ADRs/` | ||
| 3. `docs/GAME_BRIEF.md`, `docs/FABULA.md`, `docs/GDD.md` | ||
| 4. `mechanika/` po jej zatwierdzeniu | ||
| 5. `dodatki/research/`, `dodatki/skills/`, `claude_tips/` jako materiały pomocnicze | ||
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| ## `dodatki/research/` | ||
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| Ten folder służy jako kreatywny pakiet wejściowy do dalszej pracy nad grą. | ||
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| ### Aktualna zawartość | ||
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| - `00-RESEARCH-KONTEKST.md` — baza naukowa i liczby referencyjne do klimatu oraz przyszłych mechanik. | ||
| - `01-PROPOZYCJE-MECHANIK.md` — prompt do iteracji nad wariantami mechanik poza repo. | ||
| - `02-IMPLEMENTACJA-W-REPO.md` — prompt do późniejszego wypełniania `mechanika/` po zatwierdzeniu decyzji. | ||
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| ### Jak używać | ||
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| 1. Użyj researchu do zbierania inspiracji i pytań projektowych. | ||
| 2. Zatwierdzone wnioski przepisz do właściwych dokumentów repo. | ||
| 3. Nie traktuj tego folderu jako automatycznej zgody na nowe mechaniki. | ||
| 4. Jeśli temat dotyczy kanonu fabularnego, zapisz wynik w `docs/FABULA.md`. | ||
| 5. Jeśli temat dotyczy briefu lub designu, zapisz wynik w `docs/GAME_BRIEF.md` albo `docs/GDD.md`. | ||
| 6. Jeśli temat dotyczy finalnych reguł gry, przenieś go dopiero do `mechanika/`. | ||
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| ## `dodatki/skills/` | ||
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| Ten folder przechowuje importowane lub zebrane zewnętrzne skille, które mogą pomóc przy: | ||
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| - projektowaniu mechanik, | ||
| - pracy nad fabułą i tonem, | ||
| - pixel-arcie i prezentacji, | ||
| - narzędziach GitHub/workflow, | ||
| - szerszym researchu designowym. | ||
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| ### Ważna zasada | ||
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| Skille z `dodatki/skills/` nie są aktywnymi skillami repozytorium tylko dlatego, że zostały tam skopiowane. | ||
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| ### Jak używać | ||
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| 1. Wybierz konkretny skill z `dodatki/skills/`. | ||
| 2. Oceń, czy pasuje do zasad SpaceshipGame i aktualnej bramki projektu. | ||
| 3. Jeśli ma wejść do workflow, zaadaptuj go do `.github/skills/incoming/`. | ||
| 4. Dopiero po adaptacji i opisaniu w dokumentacji przenieś go do aktywnego `.github/skills/{nazwa}`. | ||
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| ## Zalecany przepływ pracy | ||
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| 1. Przejrzyj `dodatki/research/` jako materiał wejściowy. | ||
| 2. Uporządkuj decyzje w `docs/GAME_BRIEF.md`, `docs/FABULA.md` i `docs/GDD.md`. | ||
| 3. Wybierz tylko te skille z `dodatki/skills/`, które realnie wspierają bieżący etap. | ||
| 4. Adaptuj wybrane skille przez `.github/skills/incoming/`, a nie przez bezpośredni import do aktywnych skilli. | ||
| 5. Aktualizuj `README.md` i workflow docs, gdy któryś materiał staje się częścią standardowej pracy. | ||
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