Skip to content
View edugomz's full-sized avatar
🎯
Focusing
🎯
Focusing

Block or report edugomz

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
edugomz/README.md

👋 Hi, I'm a Systems Software Engineer

Systems Software Engineer with 4+ years of experience building distributed systems, real-time infrastructure, and platform services using C++, Go, and Python.

I specialize in designing and operating systems that handle real-time telemetry, distributed coordination, and configuration-driven infrastructure across edge and cloud environments.


🚀 What I work on

  • Distributed systems for real-time data processing
  • Platform engineering and infrastructure automation
  • Edge-to-cloud architectures with event-driven communication
  • Configuration-driven systems for multi-deployment environments
  • High-throughput data pipelines for geospatial and telemetry workloads

🧠 Core expertise

  • Distributed Systems Architecture
  • Platform Engineering & Infrastructure
  • Real-Time Systems & Low-latency Processing
  • Systems Programming (C++, Rust, Go)
  • Backend Infrastructure Design

⚙️ Tech stack

Languages: C++, Python, Rust, Go
Systems: Linux, Networking (TCP/IP, MQTT, DDS)
Infrastructure: Docker, CI/CD, GCP
Data: PostgreSQL, PostGIS, Redis


📌 Experience highlights

  • Built distributed RTLS systems processing real-time telemetry with sub-10ms latency
  • Designed configuration and deployment systems for distributed edge infrastructures
  • Developed geospatial ingestion pipelines handling 50GB+ datasets
  • Worked across edge devices, backend services, and cloud platforms in production systems

Pinned Loading

  1. cpp_slotmap cpp_slotmap Public

    Implementation of slotmap container in C++20

    C++ 1

  2. cpp_containers cpp_containers Public

    Implementation of containers while brushing up on data structures. includes unit tests.

    C++

  3. ClickHouse ClickHouse Public

    Forked from ClickHouse/ClickHouse

    ClickHouse® is a real-time analytics database management system

    C++

  4. go-library-api go-library-api Public

    A modular backend API for managing a digital library system, built with Go, Gin, and GORM.

    Go

  5. aliens_n_tanks aliens_n_tanks Public

    Amstrad CPC 464 game made in Z80 assembly

    Assembly 1

  6. lua_pseudo_ecs lua_pseudo_ecs Public

    ECS like game engine build in lua love2d and ImGui

    Lua