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2 changes: 1 addition & 1 deletion basic-3d-rendering/input-geometry/playing-with-buffers.md
Original file line number Diff line number Diff line change
Expand Up @@ -80,7 +80,7 @@ A GPU buffer is **mapped** when it is connected to a specific part of the CPU-si

For our little exercise, let us **create a second buffer**, called `buffer2`. We will load data in the first buffer, issue a **copy** command so that the GPU copies data from one to another, then **read** the destination buffer back.

We can reuse the descriptor, only changing teh label for now:
We can reuse the descriptor, only changing the label for now:

````{tab} With webgpu.hpp
```{lit} C++, Create a second buffer
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