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Prometheus Editor

Visual model editor for the Prometheus Engine — voxel sculpting, skeleton rigging, and animation timeline, all in one window.

Built with egui + wgpu so it runs native on Linux, Windows, and macOS without an Electron tax.

Status

v0.1-alpha. The viewport renders, basic sculpting works, the skeleton rig is wireable. Animation playback is in progress. Not for production yet.

What's in scope

  • Voxel-grid sculpting at multiple LODs
  • Bone hierarchy editor with constraints
  • Keyframe animation with curve editor
  • Direct export to Prometheus Engine asset format
  • Pipeline: Brick (low-res, art-friendly) → Brick-mid → Brick-high → engine

What's not

  • General-purpose 3D modelling (use Blender)
  • Texture painting (use Substance/Krita)
  • Cinematic rigging (out of scope for now)

Build

cargo run --release

JDK isn't involved — this is pure Rust + GPU. Tested on rustc 1.78+.

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License

© Eugene Lyssovsky. All rights reserved while the editor is in alpha. License model to be finalised before v0.2.

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Visual model editor for Prometheus Engine — skeleton, sculpt, animation

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