Visual model editor for the Prometheus Engine — voxel sculpting, skeleton rigging, and animation timeline, all in one window.
Built with egui + wgpu so it runs native on Linux, Windows, and macOS without an Electron tax.
v0.1-alpha. The viewport renders, basic sculpting works, the skeleton rig is wireable. Animation playback is in progress. Not for production yet.
- Voxel-grid sculpting at multiple LODs
- Bone hierarchy editor with constraints
- Keyframe animation with curve editor
- Direct export to Prometheus Engine asset format
- Pipeline: Brick (low-res, art-friendly) → Brick-mid → Brick-high → engine
- General-purpose 3D modelling (use Blender)
- Texture painting (use Substance/Krita)
- Cinematic rigging (out of scope for now)
cargo run --releaseJDK isn't involved — this is pure Rust + GPU. Tested on rustc 1.78+.
- prometheus-engine — the runtime this editor feeds
- purrge — game built on Prometheus, models authored here
© Eugene Lyssovsky. All rights reserved while the editor is in alpha. License model to be finalised before v0.2.