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Add a CanvasGroup node for applying the same shader to all the canvas nodes at once. Adapt the shader to the builtin shader of CanvasGroup. Export properties for passing the root sprite, the one that is traversed to find other nodes to randomize. And another one for passing the single CelShaderRecolor node. Update the test scene.
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I did this just to confirm that the problem in #2143 (comment) is actually because of the CanvasGroup being used, and the way the color is being picked from the screen with: Grabacion.de.pantalla.desde.2026-05-06.14-33-30.mp4 |
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In #2163 I will:
I'll port the current shader (skin only) in #2163. Once that's done I'll do the full palette swap (hair, clothes). |
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Add a CanvasGroup node for applying the same shader to all the canvas nodes at once.
Adapt the shader to the builtin shader of CanvasGroup.
Export properties for passing the root sprite, the one that is traversed to find other nodes to randomize. And another one for passing the single CelShaderRecolor node.
Update the test scene.