HUD hint buttons: Project shadow for better contrast#2167
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HUD hint buttons: Project shadow for better contrast#2167
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Play this branch at https://play.threadbare.game/branches/endlessm/hud-hints-contrast/. (This launches the game from the start, not directly at the change(s) in this pull request.) |
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@wjt I remember we got feedback on having a better contrast in the HUD some time ago. I think it was in Discord. We could do the change in the assets themselves. Here I did it with a shader, at least for a quick try.
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Use the same offset and color than the text label shadow.
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Which actually don't contain any icons. Because when cropping slices of this atlas right below this area, the drop shadow shader does drop a shadow for the pixels above.
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I think I saw another way to avoid this oversampling of the texture - let me check. |
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Use the same offset and color than the text label shadow.
Mouse and keyboard atlas: Remove rectangle of solid pixels
Which actually don't contain any icons. Because when cropping slices of this
atlas right below this area, the drop shadow shader does drop a shadow for the
pixels above.