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Revert to "Updated default engine settings" state
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Revert "Updated default engine settings"
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Now uses the compute dispatcher of wde
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Added first version of GPU computation
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Updated noise parameters
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Added first version of perlin noise
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Added export and import nodes
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Improved parallelism
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Ran clippy and rustfmt fixes
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Add pin_margin parameter to egui_snarl
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Added pinning of nodes
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Fixed bug when selecting different tiles, processing wouldn't sometim…
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Added default node at start of an empty project
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Added new version of global nodes. They now take the entire terrain a…
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Enhance NodeLocality and TileBuffer to include world_size; update rel…
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Added texture arrays instead of multiple meshes
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Fixed chunks boundary cracks
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Improved slow code speed by adding parallelism
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Refactored code and simplified its logic. Removed useless documentati…
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Updated render code structure
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Fixed terrain seams
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Wait for end of slider dragging to reprocess
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Added in-node rayon parallelisation
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Added node subcategory
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Added tmp folder to gitignore
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