A simple minecraft bedrock edition save file format decoder (work in progress)
Current Progress:
- draw and export chunk structure, example from my testworld:
- export parsed world data in:
worldData/level.json <- level.dat
worldData/plain.txt <- FSmcedit.exe stdoutput
- export chunk data in:
worldData/chunks.json (dumped without indent to save space) (large file)
- export players' data on server in:
- export entity data in:
At least one option should be specified
FSmcedit --world <world_folder> --struct <mcstructure_file>passing --struct and a .mcstructure file will give you material list for that structure.
and passing --world and world folder path will parse world folder and output parsed data in worldData
