Caution
Quick Start: Click the green Use this template button to clone the repo. Once opened in Godot, Reload Current Project to fix initial import issues.
Documentation In Progress: Video guides are coming soon. The video below is a temporary placeholder.
Four core pillars: Controller First design automatic focus and neighbor assignment. Instance on Demand keeps performance high by only spawning nodes when needed. Run-Any-Scene allowing you to test any scene in isolation. The Godot Way leveraging what makes godot great Resources, Signals, and Composition.
Tip
Every major feature includes a YouTube link at the top of the script. We utilize Playground.tscn for in-game documentation, following the Robin-Yann Storm philosophy.
Feature-based structure: everything is contained in its own folder with its .tscn, .gd, and .tres. It comes ready with standard addons and global managers for Data Saving, Global Signals, & more. Also included is a library of plug-and-play components like Health, Hitboxes, and Hurtboxes for fast prototyping.
Comes ready with a Boot Splash, Main Menu, Pause Menu, and Options Menu. All menus are instanced on demand via the Game Manager, while the Scene Changer handles smooth transitions.
To use the included GitHub Actions, simply configure your repository Secrets and Variables as shown below.
The Game Success Formula & curated resources for game development. Tools and strategies for making better games, with a focus on Godot.
Tip
Click on any thumbnail to jump directly to the source.










