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6 changes: 6 additions & 0 deletions .github/plugin/marketplace.json
Original file line number Diff line number Diff line change
Expand Up @@ -81,6 +81,12 @@
"description": "Bootstrap and run a multi-agent AI development team with named roles (Producer, Dev Team, QA). Sprint planning, brainstorm prompts with distinct agent voices, cross-chat context survival, and parallel team workflows. Based on a proven template that shipped a 30-game app in 5 days with zero human-written code.",
"version": "1.0.0"
},
{
"name": "apng-studio",
"source": "extensions/apng-studio",
"description": "Interactive GitHub Copilot app canvas extension for building Animated PNG (APNG) files from frames. Draw or upload frames, tune per-frame timing and compositing, preview live, send the result to your phone by QR, and export an animated .png.",
"version": "1.0.0"
},
{
"name": "arcade-canvas",
"source": "extensions/arcade-canvas",
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19 changes: 19 additions & 0 deletions extensions/apng-studio/.github/plugin/plugin.json
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{
"name": "apng-studio",
"description": "Interactive GitHub Copilot app canvas extension for building Animated PNG (APNG) files from frames. Draw or upload frames, tune per-frame timing and compositing, preview live, send the result to your phone by QR, and export an animated .png.",
"version": "1.0.0",
"author": {
"name": "Andrea Griffiths",
"url": "https://github.com/AndreaGriffiths11"
},
"keywords": [
"animated-png",
"apng",
"copilot-canvas",
"frame-animation",
"image-export",
"interactive-canvas"
],
"logo": "assets/preview.png",
"extensions": "."
}
11 changes: 11 additions & 0 deletions extensions/apng-studio/.gitignore
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# Runtime user data — per-project frames and exports the extension writes
# under its own directory at runtime. This is local state, not source.
artifacts/

# Exported animations
*.apng

# Node / editor / OS cruft
node_modules/
.DS_Store
*.log
21 changes: 21 additions & 0 deletions extensions/apng-studio/LICENSE
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MIT License

Copyright (c) 2026 octobooth-1

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
97 changes: 97 additions & 0 deletions extensions/apng-studio/README.md
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# APNG Studio

An interactive [GitHub Copilot app](https://github.com/features/ai/github-app) **canvas extension** for building [Animated PNG (APNG)](https://wiki.mozilla.org/APNG_Specification) files from frames — draw or upload frames, tune the full practical APNG spec surface, preview live, and export an animated `.png`.

The canvas renders in a side panel; the agent can also drive it through callable actions.

<p align="center">
<img src="assets/demo.png" alt="An animated walkthrough of the APNG Studio canvas building an animation from frames" width="640" />
</p>
<p align="center"><em>APNG Studio in action — an animated PNG built with the canvas itself.</em></p>

## Background

APNG Studio started as a hallway conversation. During a demo shift at the WeAreDevelopers Congress I got talking with [Jeff](https://github.com/GekkeBoyJeff) about APNG (animated PNG) versus GIF: APNG keeps real alpha and full color where GIF can't. We wanted an easy way to actually build one, so we made this small canvas wrapper for creating APNGs.

## Features

- **Frames** — upload images or draw them on a built‑in canvas (pen/eraser, fill, onion‑skin, "start from last frame"). Reorder, duplicate, and delete frames.
- **Per‑frame timing** — set the delay as an exact `numerator / denominator` fraction with a live `= N ms · N fps` readout.
- **Per‑frame compositing** — `dispose_op` (None / Background / Previous) and `blend_op` (Source / Over) dropdowns, straight from the APNG spec.
- **Apply to all** — set every frame's delay (ms), snap to an exact frame rate (fps), or apply dispose + blend in one click.
- **Loop count** — `0` = infinite, or a fixed number of plays.
- **Hidden first frame** — mark frame 1 as a static fallback: shown by non‑APNG viewers, excluded from the animation loop (encoded as a default image with no leading `fcTL`, `num_frames = N‑1`).
- **Live preview** — a real animated PNG is assembled on every change and served from `/preview.png`; a **Reload** button re‑syncs state and rebuilds the preview.
- **Send to phone** — a **Send to phone** button opens a QR code; scan it with your phone camera (same Wi‑Fi) to open the live animation in your phone's browser and save it. Served read‑only from a short‑lived, token‑gated LAN endpoint that shuts itself down after 10 minutes.
- **Export** — writes a valid animated `.png` (APNG) to disk and returns its path. The `.png` extension keeps the file byte‑compatible with every PNG viewer: APNG‑aware ones (browsers, macOS Quick Look) animate it, others show the first frame as a static fallback.

## Install

### From GitHub Copilot (recommended)

Ask Copilot to install the committed extension URL:

```text
Install this extension: https://github.com/github/awesome-copilot/tree/main/extensions/apng-studio
```

You can also copy the folder into one of these locations:

- **User** — `~/.copilot/extensions/apng-studio/`, available in every project.
- **Project** — `.github/extensions/apng-studio/` inside a repo, committed and shared with your team.

Reload extensions in the app, then open the `apng-studio` canvas.

### Manual

Copy the source files into one of the extension directories above, keeping the layout:

```
apng-studio/
├── extension.mjs # entry point (required name)
├── apng.mjs # APNG codec + RGBA→PNG encoder
├── qr.mjs # dependency-free QR encoder (Send to phone)
└── web/ # canvas iframe renderer
├── index.html
├── app.js
└── styles.css
```

Then reload extensions. The `@github/copilot-sdk` import is resolved by the host — **do not** add a `package.json` or `node_modules` for it.

## Open the canvas

Once installed, open the **APNG Studio** canvas from Copilot. Optional open input:

| field | type | description |
| ----------- | ------ | ---------------------------------------------- |
| `projectId` | string | Animation project id (defaults to `default`). |
| `name` | string | Optional display name for the animation. |

Each project's frames persist on disk under `artifacts/<projectId>/`, so they survive reloads and are shared between every open panel and the agent actions. That folder is local user data and is **git‑ignored**.
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## Agent actions

The extension exposes these callable actions on the `apng-studio` canvas:

| action | what it does |
| ----------------- | ------------------------------------------------------------------------------------------------------- |
| `get_state` | Return project settings + per‑frame timing/compositing and total duration. |
| `set_settings` | Update `width`/`height` (only with 0 frames), `loops`, and `hiddenFirst`. |
| `add_color_frame` | Append a solid‑color frame; accepts `delayNum`/`delayDen`/`disposeOp`/`blendOp`. |
| `set_frame` | Update one frame (`frameId`) or all (`all: true`): timing via `delayMs`/`fps`/`delayNum`+`delayDen`, plus `disposeOp`/`blendOp`. |
| `clear_frames` | Remove every frame. |
| `export` | Assemble and write the animated `.png` (APNG) to disk; returns the absolute path. |

All actions accept an optional `projectId` to target a specific animation.

## How it works

- **`extension.mjs`** — one loopback HTTP server per open canvas instance serves the renderer, JSON state, per‑frame PNGs, the live `/preview.png`, and mutation endpoints. Server‑Sent Events (`/events`) push a `changed` signal so every open panel and the preview stay in sync. **Send to phone** spins up a separate, read‑only LAN server that serves only a landing page and the preview image, gated by a short‑lived random token and torn down on expiry.
- **`apng.mjs`** — assembles the APNG chunk stream (`IHDR` / `acTL` / `fcTL` / `IDAT` / `fdAT` / `IEND`) with contiguous sequence numbers, plus a minimal RGBA→PNG encoder.
- **`qr.mjs`** — a small, dependency‑free QR encoder (byte mode, error‑correction level M) used to render the **Send to phone** code. The QR is drawn into a PNG with the `apng.mjs` encoder.
- **`web/`** — the iframe UI. It talks to its server over plain HTTP; there is no privileged host bridge.

## License

[MIT](./LICENSE)
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