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Camera is a simple implementation of a 2D Game Camera using the Canvas API.
Params
ctx - CanvasRenderingContext2D
x - initial point to look at (x)
y - initial point to look at (y)
dx - offset from screen center (x)
dy - offset from screen center (y)
Example
constcamera=newBottlecap.Camera(ctx);// -- following code goes in update()camera.update(dt);camera.lookAt(0,0);// -- following code goes in render()camera.attach();// draw stuff herecamera.detach();