Version 7.0 Alpha Upgrade - #9613
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Keep Call Saved Workflow roots eligible during child waits.
… counter - The adapter-wide PDH counter cannot be used: measured with an 8 GiB holder, the holding process read 15.66 GiB and another read 0.176 GiB for the same instance at the same moment. It also shares the driver's basis, so subtracting torch's live figure invented ~2 GiB of foreign residency after every load/unload cycle - The ceiling is min(total, max(budget, our CurrentUsage)): a budget below our own residency asks this process to trim itself, which the cache does for the reservation. A foreign holder that leaves the budget alone is documented as undetectable - One PDH query per counter, per-item CStatus checked, usage clamped rather than dropped with the budget - Interpolate decode peaks in bytes so a smaller image is never priced above a larger one
Moving items onto Uncategorized now uses the same drop path as named boards.
User-facing copy, counts and the layer save action now say Uploads.
Arrow-key navigation and scroll-to-session follow the new starred, in-progress, listing order.
Modified Enter/Space no longer stops at the tile or starts a keyboard drag.
Selected tiles, including in-progress ones, get a shared inset accent ring.
Unselected line-tab triggers use the ghost-button hover tint.
Invalid form controls and drop zones tint red on hover instead of repainting a neutral border.
Label and value stay legible over the fill.
The form draft lives in an external store read per section; generate values are exposed as a store with narrow selectors.
The rail becomes route links in visual order: Workspace, open projects, Manage; entries show a leave arrow on hover.
Set a thumbnail from the gallery or an upload, or remove it; the mock backend serves the thumbnail routes.
… add FLUX.1 The widget accepted only SD1.5 and SDXL, and its compiler threw without a tile ControlNet, so an architecture without one could not reach it. A capability table now says what each architecture has; the compiler builds the shared prefix once and dispatches to a per-architecture builder that `satisfies` the same keys. FLUX.1 gets a builder: both VAE ends tile, and the frame is fitted to the grid `flux_denoise` accepts, because Spandrel rounds to 8 and the node demands 16. Structure, the tile ControlNet picker and the negative prompt are hidden where nothing consumes them; T5, CLIP and VAE are required where the loader needs them.
Update the reconnect viewport seed and cover a lone off-screen call-workflow node.
Folders are identified by their scaling/shift constants and single files by an explicit base, then the backbone their name or install source states; adds FLUX.1-diffusers and SD3 VAE configs, and an override now decides within a latent family instead of being overruled. VAELoader loads SD3 single files in either layout, FLUX.1 folders outside float16, and flat VAE folders requested as SubModelType.VAE. Reidentify passes the stored install source, so name evidence survives a re-probe.
Restore workflow editor viewport after preview
Resolve selected-branch iteration paths in If runtime handling and document direct output_collection consumers.
test: keep the nvfp4 loader forwards off torch's CPU bf16 GEMM
docs: reorganize for v7 with prefix-ordered sidebar and new Users Guide pages
…-gaps Moves the quantized formats to Model Formats and Families, model identification under Advanced Topics, and the Ideogram 4 and ERNIE-Image additions to their new per-family pages. Points the Ideogram 4 requirements link at its page and sorts Upscaling after Intermediates.
fix(webv2): darken success and warning toast fills for AA contrast
…indows-memory Carries the branch's low-VRAM docs and regenerated API contracts to their moved locations under configuration/Optimization and frontend/api.
Carries the branch's regenerated API contracts to their moved location under frontend/api.
docs: document model, quantization and upscale changes from recent PRs
fix(z-image): hold the schedule shift at the end of its fit
Keeps the corrected force_tiled_decode description next to auto_tiled_decode and regenerates the API contracts. Folds the automatic-tiling docs into the existing Tiled VAE decode and encode section and fixes the moved page's system-requirements link.
…-2.13 Keeps the CUDA or Intel XPU requirement and drops the CUDA 12.x mention from the FP8 Storage page, and regenerates the API contracts.
ROCm on Windows: keep VRAM resident and bound attention and VAE memory
…-2.13 Regenerates the API contracts with both noise_dtype and the ROCm memory settings.
chore(deps): move the cpu and cuda extras to torch 2.13.0 (cu130)
new image by @JPPhoto
This was referenced Oct 1, 2026
lstein
marked this pull request as ready for review
October 2, 2026 00:15
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InvokeAI 7 Alpha
Important
Heads up before you upgrade: v7 needs Python 3.12, the new UI is the default (the old one is still there with
--web-legacy), and the database migrations only go one way. Invoke backs up your database first. Details are in Compatibility / Rollout.Summary
Okay. This is InvokeAI 7.
It's been a lot of work. I could try to list everything that changed, but you'd be scrolling until next Tuesday. So instead, here are the three ideas that got this whole thing started.
🗂️ Projects, so you can wander off and come back
I wanted to be able to start something new without the nagging feeling I was about to lose the thing I was working on before. So now everything lives in a project: your canvas, your settings, your workflows, your queue history, and a board of its own for everything it makes.
Keep a few open as tabs. Close one and go do something else. Come back next week from the new Launchpad and it's right where you left it.
It autosaves! Edits go to your browser first and then sync to the server. That means losing wifi, a crashing tab, or the same project open in two windows won't mean the end for your recent work. If the client/server versions end up disagreeing, you'll get both. Workflows belong to their project now, with their own undo history, and you can export the whole project as an
.invkfile- and carry it over to another machine, or just for safe keeping.⚡ One page shell
Previously, each set of curated features were divided effectively into separate pages with a load screen in between, but that's history. v7 is a single workbench built out of widgets: Generate, Canvas, Gallery, Preview, Workflows, Video, Upscale, Image Map, etc. Drag them where you like, flip between layout presets, pop one out into its own floating window, or just hit Mod+K and type what you want.
And we wanted it fast, and staying fast. Widgets don't load until you open them. Every page has a budget for how much it downloads and how many requests it makes, and CI will flatly refuse a PR that goes over. Nothing gets heavier unless someone decides it should. We're a little smug about this one, and when you try it I think you'll see why.
🎨 A canvas you can actually paint on
The old canvas was built on Konva, and it was great at what it was built for: inpainting. We wrote our own engine from scratch because we wanted real, unrestrained, fast image editing, with generation built right in.
So: layer groups (nest away), 16 blend modes, non-destructive adjustments, and a layers panel that still holds up at 2,000+ layers, and you can drive it entirely from the keyboard. There's a pressure-sensitive brush, marquee and lasso selections, gradients, shapes, a text tool that takes your own fonts, a magnifying color picker, and click-to-select objects. You also get a proper history panel you can scrub back through, PSD export for when your art needs to go meet Photoshop, and much more in the future to come.
Inpainting, regional guidance, control layers and staging are all still there, living in the same document as everything else.
Those three are why we started. Then, well... it kept going. There's new video generation models (MiniMax H3, LTX-2.5), a rebuilt gallery with semantic search and a zoomable Image Map of everything you've ever made, a modernized workflow editor with loops and batch generators, a reworked execution engine, a pile of new models and quantization formats, and hundreds of fixes. The rest is below. Go poke at it! 🎉
🔍 The rest of the tour
🎬 Video, now with sound
There's a whole Video panel now, with its own prompt, a built-in Video layout (Alt+3) and a Launchpad tile to get you there. It reshapes itself around whichever model you pick, and if Invoke is greyed out it tells you why.
<Video 1>/<Picture 1>badge you can use in your prompt), and turbo LoRAs get it done in 4–8 steps. LTX-2.5 does stereo audio too, plus two-stage upscale-and-refine to 1536p, audio→video and video→audio, first/last-frame keyframes, interpolation and extend..mov, HEVC and ProRes get converted to H.264 MP4 on the way in, and audio files become waveform videos. Gallery thumbnails skip fades and title cards to find a frame that's worth looking at.🖼️ A gallery that knows what's in it
🧩 Workflows, with loops
For/ForReturnloops. Loop over a collection while carrying state between iterations, stop early, nest loops, and resume after a restart. They come with newConcat,ZipandCartesiancollection nodes.Ifand batch generators all got a round of fixes. You can also export a workflow as a PNG.🧠 Models, quantization & GPUs
The headline models are MiniMax H3 and LTX-2.5, both new in v7. On top of that, a lot of work went into making the models you already have smaller, faster and less likely to fall over:
✨ And a bunch more
📈 By the numbers
320
pull requests2,607
commits5,684
files touched+771k
lines added88k
lines of new Python tests%%{init: {"pie": {"textPosition": 0.75}} }%% pie showData title Where the new lines went (thousands) "webv2 frontend" : 508 "Tests" : 88 "API, services & invocations" : 87 "Inference & model management" : 29 "Build, tooling & other" : 32 "Docs" : 3xychart-beta title "PRs merged per week" x-axis ["Jun 29", "Jul 6", "Jul 13", "Jul 20", "Jul 27", "Aug 3", "Aug 10", "Aug 17", "Aug 24", "Aug 31", "Sep 7", "Sep 14", "Sep 21", "Sep 28"] y-axis "PRs" 0 --> 60 bar [5, 0, 4, 6, 8, 14, 21, 37, 36, 29, 40, 40, 56, 24]timeline title Three months of v7 June : v7 begins (#2) : Gallery progress and intermediates July : i18n, reference images : The new canvas lands (#9) : Upscale widget, command palette : State architecture rebuilt : Dynamic prompts and wildcards August : Launchpad home screen, .invk projects : Image Map and semantic search : Floating widget windows : MiniMax H3 video and the Video panel : Generate panel redesign September : Canvas overhaul with layers panel and editor panes : Execution engine refactor : fp8, nvfp4 and MXFP8 quantization : LTX-2.5 video with audio : Project-owned workflows, intermediates manager : webv2 becomes the defaultCompatibility / Rollout
Warning
There's no downgrade path. Migrations are one-way, and older builds refuse a database that has migrations they don't know about. Invoke writes
<db>_backup_<timestamp>.dbbefore migrating; restore that file to go back.>=3.12,<3.13(3.11 dropped)py3.11required status checks--web-legacyserves the old UI, and--webv2remains as an aliasinvokeai.frontend.web→invokeai.frontend.webv1. OpenAPI and typegen moved toinvokeai/frontend/apimigration_33(image subfolder moves) moved tomigration_34, and the fork's projects table took 33. Repair migrations cover databases that already ran upstream's 33db_synchronous,fp8_compute,image_index_*,fonts_*.force_tiled_decodenow also applies to FLUX.1umap-learn,scikit-learnandnumba. The ROCm extra moves to torch 2.13 + ROCm 7.2uv sync/projects,/image_map,/intermediates,/fonts,/wildcards,/recall/videoand/api/v2/models/capabilitiesendpoints. Workflow records gainrevision412to clients too old to open a projectMerge strategy: please use a merge commit, not a squash, so the 2.6k commits keep their history and authorship.
gitGraph commit id: "v6.14" branch v7 checkout v7 commit id: "webv2 + canvas" checkout main commit id: "upstream work" checkout v7 merge main id: "syncs ×13" commit id: "video, projects, Image Map" checkout main merge v7 id: "InvokeAI 7 🎉"Checklist
What's Newcopy (if doing a release after this PR)💜 Credits
Remarkably, v7 came from four people, 320 PRs and more late nights and all-nighters than we'll admit to.
@joshistoast
@lstein
@Pfannkuchensack
@JPPhoto
Huge thanks to everyone who tested early builds and told us what was broken.