rebase and add asg/cat features#1
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…implicit instantiations here while GCC fails
From Maniac Patch version 240423: [RPG_RT.exe] Support for different magnification rates for special drawing of pictures (rotation, waveform, angle). + Added check if sprite's width/height is at zero. If so, skip the draw routine (helps avoid a glitchy sprite at the top-left when rotating an infinitely thin picture) - Removed check for effect mode when setting zoom or width/height. One thing to note when comparing Maniac and EasyRPG: the former doesn't seem to properly clip the sprite in the corners, when rotating the sprite.
In Maniacs, CommandOpenSaveMenu is renamed to "Call System Function". I implemented what is closer to our code. Also expanded the code to cover our custom submenus (Cases 8 to 12). Update game_interpreter_map.cpp
…hen the event vector is altered. Renamed to CloneMapEvent
…t running is destroyed. Prevents triggering the sanity check about an invalid event on the main interpreter. Fix operator= of Game_CharacterDataStorage.
…ent conflicts Minor enhancements
If you have a copy of config.ini saved at the same folder as the player app, it will load the game settings from it, instead of the global folder. ------------------------------------- Update game_config.cpp
Otherwise, it will complain about undefined references to GetSdlAxis.
Fix compiling OpenDingux code path with SDL 1.2
Android: Add LZH support, refactor GameBrowser Game Searching
That solves some errors related out of bounds access. Sometimes it happens when drawing a tile, others when checking passability. It may differ from how maniacs deals with this (I suspect maniacs have an extra blank tile, with locked passability, just for OOB tiles).
…ixes Rewrite map fixes
…Updates Maniac Patch - CallCommand Update
- Improve button mapping and comments - Write SDL1 config in a different file
- Fix OGG playback (Wii uses tremor, playback is fine) - Prevent Fullscreen toggling via command when the setting is disabled Allowing fullscreen toggling messes up the rendering on WiiU
Added comments to warn about not ever doing this again. Fix EasyRPG#3333
The "Triggered By Decision Key" state is now forwarded from the source event. Suggested by @florianessl
Make localization simpler by merging some strings
Add (Sim) RPG Maker 95 to detection
Our homebrew platforms have too slow IO for this.
…gh the entire LZH reader
… buttons are used
…tectProjectType QoL: detect unsupported engines
Partial revert of e7767ff (the code that replaced min/max with clamp)
TriggerEventAt: Add flag to configure "Face Player" behaviour
Android: Add button to open save directory and better "open folder" experience
…vities Otherwise gives UnsatisfiedLinkError when the app was killed due to OOM etc.
Android: Reload native libraries on resume
…different bootleg versions of RPG_RT.exe
Wii: Add SDL2 support
…rifying comment about the infos given here
…othing besides swapping the logo
Extend hash list of known startup logos
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adds string range support to cat/asg
adds min_size support to cat/asg
rebases to most recent easy-rpg