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Rival dialogue can be skipped by exiting prologue scene
bugSomething isn't workingSomething isn't workingStatus: Open.#34 In kdOakTree/Daylight;Player long bark mechanic
enhancementNew feature or requestNew feature or requestStatus: Open.#33 In kdOakTree/Daylight;Add vignette effect for hitstop
enhancementNew feature or requestNew feature or requestStatus: Open.#31 In kdOakTree/Daylight;Make all audio muffle upon being hurt, not just music
enhancementNew feature or requestNew feature or requestStatus: Open.#30 In kdOakTree/Daylight;Shopkeep voice can play for a fraction of a second upon opening the shop
bugSomething isn't workingSomething isn't workingStatus: Open.#29 In kdOakTree/Daylight;Make menu button hovering/selection look nicer
enhancementNew feature or requestNew feature or requestStatus: Open.#28 In kdOakTree/Daylight;Allow player to attack/bark while trotting/sprinting
enhancementNew feature or requestNew feature or requestStatus: Open.#27 In kdOakTree/Daylight;Incorporate new player/enemy turning animations
enhancementNew feature or requestNew feature or requestStatus: Open.#26 In kdOakTree/Daylight;Light gradient from lantern in cave scenes
enhancementNew feature or requestNew feature or requestStatus: Open.#25 In kdOakTree/Daylight;Make sure ground materials/step sounds are consistent
enhancementNew feature or requestNew feature or requestStatus: Open.#24 In kdOakTree/Daylight;Enemy sounds don't play at the most logical times
bugSomething isn't workingSomething isn't workingStatus: Open.#23 In kdOakTree/Daylight;Dialogue NPC voices can be stopped mid-phrase, causing unpleasant popping
bugSomething isn't workingSomething isn't workingStatus: Open.#22 In kdOakTree/Daylight;