A low footprint, Unity tool which displays the current statistics of the active scene. Initially, this tool was made so I could track a scene's raw triangle & vertex count, but found to be useful to track a scene's complexity.
- Edit and Play mode support
- Zero editor performance impact
- Memory safe
- Statistics updates using Unity's
EditorApplication.hierarchyUpdatecallback - Options for displaying inactive objects and manual analysing
- Using Git: Using Unity's package manager, press the '+' button, and choose 'install via git'. Use the link
https://github.com/maxfleetdev/scene-stats.gitfor the latest stable release. - Using Tarball: Similarly to the previous, download the latest .tgz file from Releases and install using the Unity package manager
