[WebGPU] Optimize MatMulNBits wide-tile shader#29611
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@qjia7 @hariharans29 PTAL |
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Please check #29599, I think using f32 accumulators is the right direction. Could you split the refactoring changes into a separate PR? That would make it much easier to review and focus on the optimization work. |
- Store the A workgroup tile as [kTileM][KAVecSizeForBlock32/2][2] pairs of vecs so the two vecs consumed per dequantized weight column are read in one access. - Accumulate directly in output_element_t (e.g., f16 for f16 models) instead of hardcoding to f32.
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Let's leave this refactoring for a follow-up PR. |
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Description
Intel Panther Lake
[1] https://huggingface.co/onnx-community/gpt-oss-20b-ONNX
[2] https://huggingface.co/onnx-community/Phi-4-mini-instruct-ONNX
Motivation and Context
See above.