[game] Run OnUsed scripts on locked containers - #326
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Before the patch, Module::onPlaceableClick completely skipped locked containers. This does not work for the spice container on the Ebon Hawk in K1. Spice container is locked, but attempting to open it should trigger its OnLoad, which starts a dialogue to enter the code. With the patch, we use OpenContainerAction on both locked and unlocked containers. The player character navigates to the container before calling OnUsed. If the container is locked, it returns early and does not open the container.
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Before the patch,
Module::onPlaceableClickcompletely skipped lockedcontainers. This does not work for the spice container on the Ebon
Hawk in K1. Spice container is locked, but attempting to open it
should trigger its
OnLoad, which starts a dialogue to enter the code.With the patch, we use
OpenContainerActionon both locked and unlockedcontainers. The player character navigates to the container before
calling
OnUsed. If the container is locked, it returns early and doesnot open the container.