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20 changes: 20 additions & 0 deletions src/main/java/com/attacktimer/AttackTimerMetronomePlugin.java
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,7 @@
import lombok.extern.slf4j.Slf4j;
import net.runelite.api.Actor;
import net.runelite.api.Client;
import net.runelite.api.ItemID;
import net.runelite.api.NPC;
import net.runelite.api.Player;
import net.runelite.api.Skill;
Expand Down Expand Up @@ -151,6 +152,7 @@ public enum AttackState
private static final int VENATOR_BOW_WEAPON_ID = 27610;
private static final int BLACK_GEM_KERIS_ID = 30891; // https://oldschool.runescape.wiki/w/Keris_partisan_of_amascut
private static final int DRAGON_CROSSBOW_LMS_ID = 33460; // https://oldschool.runescape.wiki/w/Dragon_crossbow_(Last_Man_Standing)
private static final int GAUNTLET_WEAPON_ATTACK_SPEED = 4;

// Add other weapons here if in the Runelite dev shell this prints a different value to it's actual speed:
//
Expand All @@ -160,6 +162,24 @@ public enum AttackState
new ImmutableMap.Builder<Integer, Integer>()
.put(BLACK_GEM_KERIS_ID, 4)
.put(DRAGON_CROSSBOW_LMS_ID, 6)
.put(ItemID.CORRUPTED_HALBERD_BASIC, GAUNTLET_WEAPON_ATTACK_SPEED)
.put(ItemID.CORRUPTED_HALBERD_ATTUNED, GAUNTLET_WEAPON_ATTACK_SPEED)
.put(ItemID.CORRUPTED_HALBERD_PERFECTED, GAUNTLET_WEAPON_ATTACK_SPEED)
.put(ItemID.CORRUPTED_STAFF_BASIC, GAUNTLET_WEAPON_ATTACK_SPEED)
.put(ItemID.CORRUPTED_STAFF_ATTUNED, GAUNTLET_WEAPON_ATTACK_SPEED)
.put(ItemID.CORRUPTED_STAFF_PERFECTED, GAUNTLET_WEAPON_ATTACK_SPEED)
.put(ItemID.CORRUPTED_BOW_BASIC, GAUNTLET_WEAPON_ATTACK_SPEED)
.put(ItemID.CORRUPTED_BOW_ATTUNED, GAUNTLET_WEAPON_ATTACK_SPEED)
.put(ItemID.CORRUPTED_BOW_PERFECTED, GAUNTLET_WEAPON_ATTACK_SPEED)
.put(ItemID.CRYSTAL_HALBERD_BASIC, GAUNTLET_WEAPON_ATTACK_SPEED)
.put(ItemID.CRYSTAL_HALBERD_ATTUNED, GAUNTLET_WEAPON_ATTACK_SPEED)
.put(ItemID.CRYSTAL_HALBERD_PERFECTED, GAUNTLET_WEAPON_ATTACK_SPEED)
.put(ItemID.CRYSTAL_STAFF_BASIC, GAUNTLET_WEAPON_ATTACK_SPEED)
.put(ItemID.CRYSTAL_STAFF_ATTUNED, GAUNTLET_WEAPON_ATTACK_SPEED)
.put(ItemID.CRYSTAL_STAFF_PERFECTED, GAUNTLET_WEAPON_ATTACK_SPEED)
.put(ItemID.CRYSTAL_BOW_BASIC, GAUNTLET_WEAPON_ATTACK_SPEED)
.put(ItemID.CRYSTAL_BOW_ATTUNED, GAUNTLET_WEAPON_ATTACK_SPEED)
.put(ItemID.CRYSTAL_BOW_PERFECTED, GAUNTLET_WEAPON_ATTACK_SPEED)
.build();

// These animations are the ones which exceed the duration of their attack cooldown
Expand Down
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