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Using SDL for a audio and video fallback when a native-platform backe…
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#32:
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ooPo
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More video review + fix, docs updated.
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#31:
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Video and render subsystem review and fix pass.
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#30:
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Review and improvement pass on the audio subsystem.
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#29:
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ooPo
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Added a CoreAudio backend to improve latency.
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#28:
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5fbe7d2
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Audio latency reduction pass. Documentation update.
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#27:
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Fixes for fullscreen mode refresh rate changes.
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#26:
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41cf7c5
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Fixed auto-adjusting to screen framerate changes at runtime.
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#25:
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71fb7d5
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ooPo
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Removing audio clicks with better muting.
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#24:
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f010dbb
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More audio fixes.
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#23:
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720666c
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More audio fixes and correctness changes.
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#22:
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00c6e03
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Audio bugfixes and other code quality changes.
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#21:
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3327834
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Reducing audio clicks on window resizes.
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#20:
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0d15475
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Reduced audio latency. Fixed fullscreen stability.
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#19:
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592e741
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Updated cmake build files.
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#18:
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af57c91
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Rewrote video sync to use macOS directly. Fixed audio sync. Other bug…
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#17:
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7b5d073
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More audio fixes.
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#16:
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f3d16af
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More audio sync issue fixes.
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#15:
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4b4af62
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Audio sync issue fixes.
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#14:
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d0e31aa
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Trying out frame duplication, and other things.
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#13:
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47e5339
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Improved sync preference hinting on init.
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#12:
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3d3c585
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Made some changes to how initialization is performed.
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#11:
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190ad70
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ooPo
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Changes to sync methods to help with high-refresh displays.
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#10:
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da988a6
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Now using video as sync rather than audio. Audio resampler should be …
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#9:
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b2a4591
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ooPo
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Updated upscaler to keep vertical lines sharper.
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#8:
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a2ef2b8
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