feat(console): Fleet detail screen reached by drill-down (slice 2/6) - #85
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Slice 2 of the console-navigation-ia ADR (studio#83): splits the flat, activeMembers-filtered roster out of the always-visible Fleets screen into its own "Fleet detail" screen (mockup 7.3), reached by selecting a fleet from slice 1's Fleets screen. Adds a `#fleet-detail` container (breadcrumb header + the existing roster, unchanged) that swaps places with the `#config` Fleets list — `activeFleet === null` shows Fleets, a selection shows Fleet detail. `← Fleets` (wired) returns to the list; `+ Add instance` and `⚙` render disabled per the ADR's slice-2 scope (wired in slices 5/6). No change to roster rendering, fleet-switch logic, or any other screen — purely relocation + the new breadcrumb header (`fleetDetailHeaderHtml`, unit tested). 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This was referenced Aug 18, 2026
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Slice 2 of the console-navigation-ia ADR (studio#83, mockup §7.3).
Summary
activeMembers-filtered roster out of the always-visible Fleets screen into its own Fleet detail screen, reached by selecting a fleet from slice 1's Fleets screen (#84).#fleet-detailcontainer (breadcrumb header + the existing roster, unchanged) swaps places with the#configFleets list —activeFleet === nullshows Fleets, a selection shows Fleet detail.← Fleetsbreadcrumb is wired (back to the list);[+ Add instance]/[⚙]render disabled per the ADR's slice-2 scope ("No wiring yet") — those land in slices 5/6.fleetDetailHeaderHtml, unit tested).Test plan
tsc --noEmitvitest run(94/94 passing, including 3 newfleetDetailHeaderHtmlcases)vite build🤖 Generated with Claude Code