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Object editing types - #1188

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AmyrAhmady merged 6 commits into
openmultiplayer:masterfrom
xunder-matth:object-editing-types
Oct 14, 2026
Merged

AmyrAhmady merged 6 commits into
openmultiplayer:masterfrom
xunder-matth:object-editing-types

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@xunder-matth

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@NexiusTailer

NexiusTailer commented Jan 15, 2026 •

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I also wonder if there's any validation now for calling object editing event (checking if player is in object edit mode). Can't check it rn in the sources as I from phone, but just leave this note here not to forget to test it later.

@xunder-matth

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I also wonder if there's any validation now for calling object editing event (checking if player is in object edit mode). Can't check it rn in the sources as I from phone, but just leave this note here not to forget to test it later.

Great call! There were checks for this, but they were shared between two modes. I was able to spoof the EditObject RPC while being in attach editing mode and vice versa. I have applied the fix for this.

Resolve the SDK submodule conflict using openmultiplayer/open.mp-sdk dev at 08cc69a32d96c0eb8fe063d26c78259e54ca853f.
@AmyrAhmady
AmyrAhmady merged commit 96c5820 into openmultiplayer:master Oct 14, 2026
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3 participants