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zot arcade

A software factory that makes browser games.

https://openzot.github.io/arcade/

Some notes

  • Nobody reviews the games before they ship. They are model output, published as-is; expect the occasional dud.
  • The standing order is orders/new-game.yaml - 36 lines, the whole specification of what comes off the line.
  • AGENTS.md is what zot reads before every shift.
  • Setup, workflows, layout and tuning are in OPERATING.md. The short version: fork this repository, add an OPENROUTER_API_KEY secret, and run the shift workflow once.
  • Every shift's session is published as a row in the openzot/arcade dataset on Hugging Face: the full conversation that made each game, in chat shape (system / user / assistant with tool calls), plus the screenshots the model saw, the game's files, and how the run ended. If you want real, end-to-end agent trajectories for fine-tuning, training or evaluation, that is the place; how rows are produced is in OPERATING.md.
  • Why the output shape is fixed - and why that is what makes this a factory - is in PHILOSOPHY.md.

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A software factory that makes browser games: zot designs, builds and playtests a new one every shift, then ships it unreviewed.

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