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[Player Counter] Add Palworld Support#125

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Boy132 merged 9 commits intopelican-dev:mainfrom
makepeacej:feature/palworld-player-count-support
May 4, 2026
Merged

[Player Counter] Add Palworld Support#125
Boy132 merged 9 commits intopelican-dev:mainfrom
makepeacej:feature/palworld-player-count-support

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@makepeacej makepeacej commented Apr 24, 2026

This pull request introduces support for Palworld dedicated servers in the Player Counter plugin. Palworld does not
implement the Steam A2S query protocol despite binding the query port, so this adds a new interface and schema to
support REST API-based querying with server credential context.

  • Added a Palworld Schema
  • Adjusted the setup to grab the admin password from the server's environment.

*Assisted by Claude to match existing patterns

Relates to #124

Summary by CodeRabbit

  • New Features
    • Added support for querying Palworld game servers.

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coderabbitai Bot commented Apr 24, 2026

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📝 Walkthrough

Walkthrough

A new Palworld query schema is introduced alongside an interface signature update. Existing query schema implementations are updated to accept a Server model parameter, and the new Palworld schema is registered in the plugin provider. The Palworld implementation fetches player and metrics data via pooled HTTP requests with basic authentication.

Changes

Palworld Query Schema Integration

Layer / File(s) Summary
Interface Contract
src/Extensions/Query/QueryTypeSchemaInterface.php
process method signature updated to accept Server $server as the first parameter before $ip and $port.
Palworld Implementation
src/Extensions/Query/Schemas/PalworldQueryTypeSchema.php
New schema implementing QueryTypeSchemaInterface with getId() returning palworld, getName() returning Palworld, and process() using Laravel HTTP pool to concurrently request /v1/api/players and /v1/api/metrics with basic auth. Maps player data and computes server metadata (hostname, map, player counts). Returns null on missing ADMIN_PASSWORD, non-OK responses, or exceptions.
Existing Schema Updates
src/Extensions/Query/Schemas/{CitizenFXQueryTypeSchema, GoldSourceQueryTypeSchema, MinecraftBedrockQueryTypeSchema, MinecraftJavaQueryTypeSchema, SourceQueryTypeSchema}.php
All five existing schemas updated to accept Server $server parameter in process() method signature. Internal logic remains unchanged; the new parameter is accepted but not referenced in most implementations.
Provider Registration
src/Providers/PlayerCounterPluginProvider.php
Imports and registers PalworldQueryTypeSchema in the QueryTypeService singleton.

Sequence Diagram

sequenceDiagram
    participant Client
    participant PlayerCounterService
    participant QueryTypeService
    participant PalworldSchema
    participant PalworldAPI as Palworld API

    Client->>PlayerCounterService: Query server info
    PlayerCounterService->>QueryTypeService: Get schema for palworld
    QueryTypeService->>PalworldSchema: process(Server, ip, port)
    
    alt ADMIN_PASSWORD not configured
        PalworldSchema-->>PlayerCounterService: null
    else ADMIN_PASSWORD configured
        PalworldSchema->>PalworldAPI: Pool request: /v1/api/players (basic auth, 5s timeout)
        PalworldSchema->>PalworldAPI: Pool request: /v1/api/metrics (basic auth, 5s timeout)
        
        alt Players response not OK or metrics unavailable
            PalworldSchema-->>PlayerCounterService: null or partial data
        else Both responses OK
            PalworldSchema->>PalworldSchema: Map players array, compute max_players
            PalworldSchema-->>PlayerCounterService: Server snapshot {hostname, map, current_players, max_players, players}
        end
    end
Loading

Estimated Code Review Effort

🎯 3 (Moderate) | ⏱️ ~25 minutes

Possibly Related PRs

Poem

🐰 Hoppy hops to Palpagos Isles,
With pooled requests and basic smiles,
The Schema leaps through metrics tall,
Counting players, counting all!
Palworld joins the query crews,
Fresh and fabulous server news!

🚥 Pre-merge checks | ✅ 4 | ❌ 1

❌ Failed checks (1 warning)

Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 40.00% which is insufficient. The required threshold is 80.00%. Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (4 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title directly addresses the main objective: adding Palworld support. It is concise, specific, and accurately reflects the primary change of introducing Palworld querying capability.
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.

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Actionable comments posted: 2

🧹 Nitpick comments (1)
player-counter/src/Extensions/Query/Schemas/PalworldQueryTypeSchema.php (1)

60-62: Hardcoded map name and player cap fallback.

'Palpagos Islands' is Palworld's vanilla world name and 32 is the default server cap; both can differ for modded/custom servers. If a suitable field is returned by /v1/api/metrics (or another endpoint), prefer dynamic values; otherwise, consider translating the map label or making it configurable. Non-blocking.

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@player-counter/src/Extensions/Query/Schemas/PalworldQueryTypeSchema.php`
around lines 60 - 62, The code currently hardcodes the map name and fallback max
player cap ('Palpagos Islands' and 32) in the array built in
PalworldQueryTypeSchema; replace those literals with dynamic values by checking
$metrics (e.g. use $metrics['map'] or $metrics['world_name'] if present) and
prefer a configurable fallback from a config/service (or translate/label the map
name) and use $metrics['maxplayers'] ?? config('palworld.default_max_players')
instead of the literal 32; update the array keys 'map' and 'max_players' to pull
from these sources while leaving 'current_players' => count($players) unchanged.
🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.

Inline comments:
In `@player-counter/src/Extensions/Query/Schemas/PalworldQueryTypeSchema.php`:
- Around line 47-64: The array and return key/value pairs use vertical alignment
around the => operator; update the mappings in the array_map callback (the
$players mapping using 'id' => and 'name' =>) and the returned associative array
keys ('hostname' =>, 'map' =>, 'current_players' =>, 'max_players' =>, 'players'
=>) to remove extra spaces so each => has a single space on both sides (collapse
multiple spaces to one) to conform with Pint's default preset.
- Around line 53-64: The code reads wrong metric keys and skips status checks:
before calling ->json() on the metrics response, check ->ok() (like the players
call) and handle non-OK responses; then read the actual API fields from the
decoded $metrics array—use 'currentplayernum' for current players and
'maxplayernum' for max players (fall back to count($players) and 32 respectively
if absent), and do not attempt to read a non-existent 'servername' (use
$server->name as the hostname fallback). Locate the metrics HTTP call and the
return array in PalworldQueryTypeSchema (the $metrics variable and the returned
'hostname','current_players','max_players' entries) and apply these changes.

---

Nitpick comments:
In `@player-counter/src/Extensions/Query/Schemas/PalworldQueryTypeSchema.php`:
- Around line 60-62: The code currently hardcodes the map name and fallback max
player cap ('Palpagos Islands' and 32) in the array built in
PalworldQueryTypeSchema; replace those literals with dynamic values by checking
$metrics (e.g. use $metrics['map'] or $metrics['world_name'] if present) and
prefer a configurable fallback from a config/service (or translate/label the map
name) and use $metrics['maxplayers'] ?? config('palworld.default_max_players')
instead of the literal 32; update the array keys 'map' and 'max_players' to pull
from these sources while leaving 'current_players' => count($players) unchanged.
🪄 Autofix (Beta)

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  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
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Run ID: 85bff950-3d20-413b-84be-549eb638dbad

📥 Commits

Reviewing files that changed from the base of the PR and between 1eb679c and 9c05266.

📒 Files selected for processing (4)
  • player-counter/src/Extensions/Query/Schemas/PalworldQueryTypeSchema.php
  • player-counter/src/Extensions/Query/ServerAwareQueryTypeSchemaInterface.php
  • player-counter/src/Models/GameQuery.php
  • player-counter/src/Providers/PlayerCounterPluginProvider.php
📜 Review details
🧰 Additional context used
🪛 GitHub Actions: Lint
player-counter/src/Extensions/Query/Schemas/PalworldQueryTypeSchema.php

[error] 1-1: Laravel Pint style check failed: 1 style issue found in 210 files. Failed at PalworldQueryTypeSchema.php.

🪛 PHPMD (2.15.0)
player-counter/src/Extensions/Query/Schemas/PalworldQueryTypeSchema.php

[warning] 22-22: Avoid unused parameters such as '$ip'. (undefined)

(UnusedFormalParameter)


[warning] 22-22: Avoid unused parameters such as '$port'. (undefined)

(UnusedFormalParameter)

🔇 Additional comments (4)
player-counter/src/Extensions/Query/Schemas/PalworldQueryTypeSchema.php (1)

22-25: Intentional null-return fallback — PHPMD warnings are false positives.

The PHPMD UnusedFormalParameter warnings on $ip/$port can be safely ignored here: the method signature is fixed by QueryTypeSchemaInterface::process(), and returning null from the non-server-aware path is the documented fallback for when auth context is unavailable.

player-counter/src/Extensions/Query/ServerAwareQueryTypeSchemaInterface.php (1)

1-11: LGTM!

Clean interface design. Extending QueryTypeSchemaInterface preserves backward compatibility (implementors must still provide process()), and the return-type contract on processWithServer() matches the parent's process() signature so both code paths in GameQuery::runQuery() yield the same shape.

player-counter/src/Providers/PlayerCounterPluginProvider.php (1)

14-14: LGTM!

Registration follows the same pattern as the other default schemas; QueryTypeService::register() accepts any QueryTypeSchemaInterface, so ServerAwareQueryTypeSchemaInterface implementors are fine here.

Also applies to: 39-39

player-counter/src/Models/GameQuery.php (1)

63-68: LGTM — branching preserves null-safety.

Since QueryTypeService::get() can return null, the instanceof check cleanly falls through to the existing $schema?->process($ip, $port) null-safe call. Behavior for all previously registered (non-server-aware) schemas is unchanged.

Comment thread player-counter/src/Extensions/Query/Schemas/PalworldQueryTypeSchema.php Outdated
makepeaceJ and others added 2 commits April 24, 2026 15:35
- hostname now uses $server->name directly (metrics has no servername field)
- max_players now reads maxplayernum from metrics (not maxplayers)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
@makepeacej makepeacej marked this pull request as draft April 24, 2026 21:45
@makepeacej makepeacej marked this pull request as ready for review April 25, 2026 15:20
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🧹 Nitpick comments (1)
player-counter/src/Extensions/Query/Schemas/PalworldQueryTypeSchema.php (1)

37-57: Consider parallelizing the two independent REST API calls using Http::pool().

The players and metrics requests run sequentially with 5s timeouts each, resulting in worst-case ~10s latency. Since they are independent, Http::pool() would execute them concurrently and reduce worst-case latency to ~5s on slow/unreachable servers.

♻️ Sketch using Http::pool
-            $response = Http::timeout(5)
-                ->withBasicAuth('admin', $adminPassword)
-                ->get("http://{$ip}:{$port}/v1/api/players");
-
-            if (!$response->ok()) {
-                return null;
-            }
-
-            $data = $response->json();
-            $players = array_map(fn ($p) => [
-                'id' => $p['playeruid'] ?? $p['steamid'] ?? '',
-                'name' => $p['name'] ?? '',
-            ], $data['players'] ?? []);
-
-            // Fetch metrics for max_players
-            $metricsResponse = Http::timeout(5)
-                ->withBasicAuth('admin', $adminPassword)
-                ->get("http://{$ip}:{$port}/v1/api/metrics");
-
-            $maxPlayers = $metricsResponse->ok() ? ($metricsResponse->json()['maxplayernum'] ?? 32) : 32;
+            $base = "http://{$ip}:{$port}";
+            [$playersResp, $metricsResp] = Http::pool(fn ($pool) => [
+                $pool->timeout(5)->withBasicAuth('admin', $adminPassword)->get("{$base}/v1/api/players"),
+                $pool->timeout(5)->withBasicAuth('admin', $adminPassword)->get("{$base}/v1/api/metrics"),
+            ]);
+
+            if (!$playersResp->ok()) {
+                return null;
+            }
+
+            $data = $playersResp->json();
+            $players = array_map(fn ($p) => [
+                'id' => $p['playeruid'] ?? $p['steamid'] ?? '',
+                'name' => $p['name'] ?? '',
+            ], $data['players'] ?? []);
+
+            $maxPlayers = $metricsResp->ok() ? ($metricsResp->json()['maxplayernum'] ?? 32) : 32;
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@player-counter/src/Extensions/Query/Schemas/PalworldQueryTypeSchema.php`
around lines 37 - 57, The two independent HTTP requests in
PalworldQueryTypeSchema.php (the player list request that sets
$response/$players and the metrics request that sets
$metricsResponse/$maxPlayers) should be executed in parallel using Http::pool():
create two request closures with the same ->timeout(5)->withBasicAuth('admin',
$adminPassword) setup and call Http::pool([...]) to obtain both responses, then
handle each response (check ok(), call ->json(), defaulting players to empty
array and maxPlayers to 32) and keep the existing mapping logic (array_map for
players and the fallback for maxPlayers) so behavior remains unchanged but
latency is reduced.
🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.

Nitpick comments:
In `@player-counter/src/Extensions/Query/Schemas/PalworldQueryTypeSchema.php`:
- Around line 37-57: The two independent HTTP requests in
PalworldQueryTypeSchema.php (the player list request that sets
$response/$players and the metrics request that sets
$metricsResponse/$maxPlayers) should be executed in parallel using Http::pool():
create two request closures with the same ->timeout(5)->withBasicAuth('admin',
$adminPassword) setup and call Http::pool([...]) to obtain both responses, then
handle each response (check ok(), call ->json(), defaulting players to empty
array and maxPlayers to 32) and keep the existing mapping logic (array_map for
players and the fallback for maxPlayers) so behavior remains unchanged but
latency is reduced.

ℹ️ Review info
⚙️ Run configuration

Configuration used: Organization UI

Review profile: CHILL

Plan: Pro

Run ID: 10ab2963-aca1-43d6-9bb6-4b9c21041a9c

📥 Commits

Reviewing files that changed from the base of the PR and between 9c05266 and 6389ca5.

📒 Files selected for processing (1)
  • player-counter/src/Extensions/Query/Schemas/PalworldQueryTypeSchema.php
📜 Review details
🧰 Additional context used
🪛 PHPMD (2.15.0)
player-counter/src/Extensions/Query/Schemas/PalworldQueryTypeSchema.php

[warning] 22-22: Avoid unused parameters such as '$ip'. (undefined)

(UnusedFormalParameter)


[warning] 22-22: Avoid unused parameters such as '$port'. (undefined)

(UnusedFormalParameter)

🔇 Additional comments (3)
player-counter/src/Extensions/Query/Schemas/PalworldQueryTypeSchema.php (3)

22-25: LGTM — sensible no-auth fallback.

Returning null from process() is the right choice here since Palworld's REST API requires the admin password, which is only available via processWithServer(). The dispatch in GameQuery::runQuery() correctly checks instanceof ServerAwareQueryTypeSchemaInterface first, so this method should not be hit in practice for this schema.

Note: PHPMD's UnusedFormalParameter warnings on $ip/$port are false positives — the parameters are mandated by the QueryTypeSchemaInterface contract.


53-57: Past review concerns addressed.

The metrics call now uses the correct maxplayernum field, falls back to $server->name for hostname (since the metrics endpoint has no servername field), and the inline ->ok() check guards against decoding error bodies. Looks good.


61-61: [Your rewritten review comment text here]
[Exactly ONE classification tag]

Comment thread player-counter/src/Extensions/Query/ServerAwareQueryTypeSchemaInterface.php Outdated
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Actionable comments posted: 1

🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.

Inline comments:
In `@player-counter/src/Extensions/Query/QueryTypeSchemaInterface.php`:
- Line 14: The fallback call to the schema processor uses the old 2-arg
signature; update the call in GameQuery (where $schema is used) from
$schema?->process($ip, $port) to include the Server object so it becomes
$schema?->process($server, $ip, $port), matching the
QueryTypeSchemaInterface::process(Server $server, string $ip, int $port)
signature and using the already-in-scope $server, $ip, and $port variables.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: Organization UI

Review profile: CHILL

Plan: Pro

Run ID: ab1a176c-7890-47df-9e87-04533e952ee1

📥 Commits

Reviewing files that changed from the base of the PR and between 6389ca5 and 1fa85da.

📒 Files selected for processing (7)
  • player-counter/src/Extensions/Query/QueryTypeSchemaInterface.php
  • player-counter/src/Extensions/Query/Schemas/CitizenFXQueryTypeSchema.php
  • player-counter/src/Extensions/Query/Schemas/GoldSourceQueryTypeSchema.php
  • player-counter/src/Extensions/Query/Schemas/MinecraftBedrockQueryTypeSchema.php
  • player-counter/src/Extensions/Query/Schemas/MinecraftJavaQueryTypeSchema.php
  • player-counter/src/Extensions/Query/Schemas/PalworldQueryTypeSchema.php
  • player-counter/src/Extensions/Query/Schemas/SourceQueryTypeSchema.php
🚧 Files skipped from review as they are similar to previous changes (1)
  • player-counter/src/Extensions/Query/Schemas/PalworldQueryTypeSchema.php
📜 Review details
🧰 Additional context used
🪛 PHPMD (2.15.0)
player-counter/src/Extensions/Query/Schemas/MinecraftJavaQueryTypeSchema.php

[warning] 24-24: Avoid unused parameters such as '$server'. (undefined)

(UnusedFormalParameter)

player-counter/src/Extensions/Query/Schemas/SourceQueryTypeSchema.php

[warning] 23-23: Avoid unused parameters such as '$server'. (undefined)

(UnusedFormalParameter)

player-counter/src/Extensions/Query/Schemas/CitizenFXQueryTypeSchema.php

[warning] 23-23: Avoid unused parameters such as '$server'. (undefined)

(UnusedFormalParameter)

player-counter/src/Extensions/Query/Schemas/GoldSourceQueryTypeSchema.php

[warning] 21-21: Avoid unused parameters such as '$server'. (undefined)

(UnusedFormalParameter)

player-counter/src/Extensions/Query/Schemas/MinecraftBedrockQueryTypeSchema.php

[warning] 23-23: Avoid unused parameters such as '$server'. (undefined)

(UnusedFormalParameter)

🔇 Additional comments (5)
player-counter/src/Extensions/Query/Schemas/SourceQueryTypeSchema.php (1)

23-26: Signature update is clean and behavior-preserving.

The schema now matches the new contract while keeping existing Source query logic unchanged.

player-counter/src/Extensions/Query/Schemas/GoldSourceQueryTypeSchema.php (1)

21-24: Looks good — contract alignment without functional drift.

process(...) now matches the shared interface and keeps GoldSrc behavior intact.

player-counter/src/Extensions/Query/Schemas/MinecraftJavaQueryTypeSchema.php (1)

24-37: Good contract migration for Java schema.

The updated signature is consistent, and the query→ping fallback flow remains unchanged.

player-counter/src/Extensions/Query/Schemas/CitizenFXQueryTypeSchema.php (1)

23-52: Nice signature-only migration with stable behavior.

CitizenFX request/validation flow is preserved while adopting the new schema contract.

player-counter/src/Extensions/Query/Schemas/MinecraftBedrockQueryTypeSchema.php (1)

23-48: Bedrock schema update is consistent and safe.

The method now conforms to the new interface and keeps the prior Bedrock behavior.

Comment thread player-counter/src/Extensions/Query/QueryTypeSchemaInterface.php
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🧹 Nitpick comments (1)
player-counter/src/Models/GameQuery.php (1)

62-64: 💤 Low value

LGTM — the $server passthrough is correct.

$service->get() returns ?QueryTypeSchemaInterface and the null-safe ?-> correctly propagates null when the query type is unregistered. The new $server argument satisfies the updated interface signature in QueryTypeSchemaInterface.

The intermediate $schema variable is only used once; it can optionally be collapsed to keep the method concise:

♻️ Optional one-liner
-        $schema = $service->get($this->query_type);
-
-        return $schema?->process($server, $ip, $port);
+        return $service->get($this->query_type)?->process($server, $ip, $port);
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@player-counter/src/Models/GameQuery.php` around lines 62 - 64, Collapse the
unnecessary intermediate variable $schema by inlining the null-safe call:
replace the two-line sequence where $schema = $service->get($this->query_type);
is immediately followed by return $schema?->process($server, $ip, $port); with a
single return that directly invokes
$service->get($this->query_type)?->process($server, $ip, $port); ensuring you
still pass $server, $ip, $port to process and preserve the null-safe behavior of
QueryTypeSchemaInterface.
🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.

Nitpick comments:
In `@player-counter/src/Models/GameQuery.php`:
- Around line 62-64: Collapse the unnecessary intermediate variable $schema by
inlining the null-safe call: replace the two-line sequence where $schema =
$service->get($this->query_type); is immediately followed by return
$schema?->process($server, $ip, $port); with a single return that directly
invokes $service->get($this->query_type)?->process($server, $ip, $port);
ensuring you still pass $server, $ip, $port to process and preserve the
null-safe behavior of QueryTypeSchemaInterface.

ℹ️ Review info
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Configuration used: Organization UI

Review profile: CHILL

Plan: Pro

Run ID: 8780cb19-90d4-416d-87d9-2e281692c068

📥 Commits

Reviewing files that changed from the base of the PR and between 1fa85da and d49d018.

📒 Files selected for processing (1)
  • player-counter/src/Models/GameQuery.php
📜 Review details
⏰ Context from checks skipped due to timeout of 90000ms. You can increase the timeout in your CodeRabbit configuration to a maximum of 15 minutes (900000ms). (2)
  • GitHub Check: PHPStan (8.2)
  • GitHub Check: PHPStan (8.3)

Comment thread player-counter/src/Models/GameQuery.php Outdated
Comment thread player-counter/src/Extensions/Query/Schemas/PalworldQueryTypeSchema.php Outdated
Co-authored-by: Boy132 <Boy132@users.noreply.github.com>
@Boy132 Boy132 changed the title Player Counter: Added Palworld Support [Player Counter] Add Palworld Support May 4, 2026
@Boy132 Boy132 merged commit f1e38aa into pelican-dev:main May 4, 2026
6 checks passed
@Boy132 Boy132 linked an issue May 4, 2026 that may be closed by this pull request
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[Player Counter] Palworld support (HTTP REST API)

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