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Phil Schatzmann edited this page Aug 30, 2026
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10 revisions
Sending Pixels to a Real Display
TinyGPU keeps all drawing in memory. After rendering, you can send the raw data to your display driver.
Useful accessors are:
data() for byte-wise access
size() for total byte size
This separation keeps the drawing API independent from any specific display controller or transport.
I added the experiental DeviceOutput class should should support different output devices.