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Fix pinch zoom drifting away from the fingers on touch screens - #4
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Two things made the zoom point drift away from the fingers on touch screens: - A one-finger pan (Konva stage drag, on the Pan tool) could still be running when a second finger landed. The drag and the pinch then both moved the stage. The stage drag now stops when a pinch starts and is restored after. - The pinch anchor added the finger movement a second time, and the fallback path mixed layer and map coordinates for rotated maps. The step is now a single pure function (pinchViewport) that keeps the stage point under the previous centre under the new centre, starting from what is on screen. Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
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This was referenced Oct 14, 2026
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Summary
Fixes the touch-screen pinch zoom where the point being zoomed drifted away from the fingers.
Stacked on #3 (
feat/responsive-layout). Its base is that branch, so the diff shows only this fix.Cause
Fix
onGestureStart/onGestureEndinusePinchZoom).pinchViewport, which keeps the stage point under the previous centre under the new centre. It has unit tests for zoom, pan, clamping and rotation.Testing
bun run test(28 pass, 4 new),bun run lint,bun run buildpass.🤖 Generated with Claude Code