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Ghostty native shaders (Slice 3, stacked on #516) - #517
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… person's passes Adds /appearance › Ghostty shaders. NMSh generates its own GLSL passes, verified against the Ghostty 1.2-1.4 shader interfaces, and composes them after the person's custom-shader list through one optional include, with an exact simulation, ownership ledger, reviewed atomic writes and exact removal. Reduced Motion, Effects Off and the /cursor renderer gate the passes, and a reload-pending state keeps Portable from drawing a second trail. The Kitty and Ghostty studios now share one panel.
This was referenced Oct 28, 2026
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Stacked on #516 (Kitty native shaders), so this diff is Slice 3 only. Retarget after #516 lands, and only after review.
What
/appearance › Ghostty shaders: NMSh-original GLSL passes for Ghostty, composed after the person's own shaders.config-file = ?…include at the end of the effective root config.?, quotes, and relative paths.custom-shader =resets orcustom-shader-animation./cursorGhostty shader inside the same transaction; removal resumes it the same way.glslStudio.ts. Kitty and Ghostty share oneShaderStudioPanel.Verification
npm run verifyon frozen source: 4662 tests, 4648 pass, 0 fail, 13 skipped, 1 existing todo; exit 0.+validate-configaccepts NMSh's composed config;Not verified: GPU rendering and physical Ghostty/Kitty/Zed QA were not run. The compile is a proxy: Ghostty's glslang → SPIRV-Cross → Metal path was not exercised.
#516's Mermaid CI failure (run 40656373289) is unrelated and is not touched here. It was not rerun. Local runs pass 3/3; see the diagnosis in the docs.